Cybernetic Overload v1.3 - Final version

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Custom designed and source weapon sounds, this audio asset armory is a storehouse of ready to use Cybernetic firepower.
  • <font color="brown"><font size="6">Cybernetic Overload</font></font> v1.3 final version

    <img src="http://www.freeborns.pl/games/Cybernetic_Overload/game1s.jpg" border="0">

    <img src="http://www.freeborns.pl/games/Cybernetic_Overload/game2s.jpg" border="0">

    <font size="4">No story, no plot, no adventures...

    <font color="brown">Shoot. Destroy. Survive.</font></font>

    <font size="4"><font color="brown">Cybernetic Overload</font></font> v1.3 (Unpack any play)

    <font color="brown">Controls:</font>

    • Move mouse to rotate
    • Left mouse button to shoot
    • Escape - in game - for pause
    • Z - Turret
    • X - Bomb
    • C - Shield
    • Mouse scroll - choose between inventory items
    • Right mouse button - use inventory

    <font color="brown">Changelog for v1.3 - final version:</font>

    Added:

    • Use mouse scroll to choose inventory item
    • New Enemies
    • New powerups
    • Final Boss

    Fixed:

    • performance and game stabiliy - even more!
    • after gameover if you go to the menu and start game again, it takes longer for first enemy to appear

    <font size="2"><font color="brown">Changelog for v1.2:</font>

    Added:

    • Inventory - collect turrets, bombs and shields
    • New Enemy
    • New powerups

    Fixed:

    • performance and game stabiliy

    <font size="2"><font color="brown">Changelog for v1.1:</font>

    Added Options menu

    • Fullscreen ON/OFF
    • Autofire ON/OFF
    • Effects ON/OFF</font>

    <font size="2"><font color="brown">Known bugs:</font>

    • some people say it gets very laggy and choppy at start.
    • turret don't display orange laser...
    • sound behave strangely for shield, usually when turning on second shield after first one been destroyed</font></font>
  • I love this game, so addicting. Please, make online board with high scores! Amazing work!

    <font ="Apple-style-span" size="7">10/10</font>

  • thanks  :)

  • Hm... seems interesting, but my computer gets massive slowdown when playing it. I'd like it if you could add the option to turn off some of the effects...

    That said, it looks pretty cool.

  • nice game but please change the firing from "when clicked" to "when hold"

    my mouse is quite aged and i dont want to overclick her after one day of playing this nice game =)

  • Thanks guys.

    <div>

    I'd like it if you could add the option to turn off some of the effects.../div>

    I can do that! :)

    but please change the firing from "when clicked" to "when hold"

    That's the whole point. holding mouse button make that game easy...but oh well i can do that to. :)

  • I tried it on my laptop and barely got 2-3 FPS. You could add some options to disable the eye candy?

    [quote:tgi6phq4]after gameover if you go to the menu and start game again, it takes longer for first enemy to appear - can't find the reason why is that.

    Strange, my game Cell.Protect had the very same problem. I too couldn't find any solutions to it, maybe others would have some idea.

  • First update is ready for download.

    You can now enjoy <font color="#990000">Autofire </font>and.. no effects.  ;)

    Strange, my game Cell.Protect had the very same problem. I too couldn't find any solutions to it, maybe others would have some idea.

    That is strange. And i've noticed that when i previewing my game usually it takes less time, then after exporting, for first enemy to spawn.

  • Version 1.1 is good. Very useful options and better optimalization. Please, add in version 1.2 more power ups and enemies, maybe some bosses or powerful enemies.

  • more power ups and enemies, maybe some bosses or powerful enemies.

    Never thought about implementing that kind of features.

    Oh well. Work in progress.

  • Second update is ready for download.

    You can now collects <font color="#990000">Turrets</font>, <font color="#990000">Bombs </font>and <font color="#990000">Shields</font>. Use them wisely!

  • Version 1.2 is great. I like new enemies and amazing rotation speed boost! I wait for boss in 1.3 and new weapons maybe. Amazing work!

  • Third and the last (<img src="smileys/smiley6.gif" border="0" align="middle" />) update is ready for download.

    Behold new powerful <font color="#990000">Enemies</font>, collect better and stronger <font color="#990000">Powerups </font>, confront <font color="#990000">Final Boss</font>.

    Unleash your survival instincts! Have fun!

  • Final boss :O

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  • one word, amazing <img src="smileys/smiley32.gif" border="0" align="middle" />

    I like the music, atmosphere, automatic fire and presentation.

    I would add to regain health bonus

    PD:I have a trouble seeing the game in full screen

    Saludos <img src="smileys/smiley2.gif" border="0" align="middle" />

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