Cybernetic Overload v1.3 - Final version

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Post » Sat Jun 18, 2011 10:04 pm

Cybernetic Overload v1.3 final version





No story, no plot, no adventures...
Shoot. Destroy. Survive.



Cybernetic Overload v1.3 (Unpack any play)


Controls:
- Move mouse to rotate
- Left mouse button to shoot
- Escape - in game - for pause
- Z - Turret
- X - Bomb
- C - Shield
- Mouse scroll - choose between inventory items
- Right mouse button - use inventory

Changelog for v1.3 - final version:
Added:
- Use mouse scroll to choose inventory item
- New Enemies
- New powerups
- Final Boss
Fixed:
- performance and game stabiliy - even more!
- after gameover if you go to the menu and start game again, it takes longer for first enemy to appear


Changelog for v1.2:
Added:
- Inventory - collect turrets, bombs and shields
- New Enemy
- New powerups
Fixed:
- performance and game stabiliy

Changelog for v1.1:
Added Options menu
- Fullscreen ON/OFF
- Autofire ON/OFF
- Effects ON/OFF



Known bugs:
- some people say it gets very laggy and choppy at start.
- turret don't display orange laser...
- sound behave strangely for shield, usually when turning on second shield after first one been destroyed
shinkan2011-07-15 19:08:48
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Post » Sat Jun 18, 2011 10:52 pm


I love this game, so addicting. Please, make online board with high scores! Amazing work!

10/10Tom2011-06-27 13:42:52
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Post » Sat Jun 18, 2011 10:56 pm


thanks  :)shinkan2011-06-27 13:32:00
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Post » Wed Jun 22, 2011 12:35 pm

Hm... seems interesting, but my computer gets massive slowdown when playing it. I'd like it if you could add the option to turn off some of the effects...

That said, it looks pretty cool. :)
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Post » Wed Jun 22, 2011 2:17 pm

nice game but please change the firing from "when clicked" to "when hold"
my mouse is quite aged and i dont want to overclick her after one day of playing this nice game =)
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Post » Wed Jun 22, 2011 2:36 pm


Thanks guys.
[QUOTE=TheBen]I'd like it if you could add the option to turn off some of the effects...[/QUOTE]

I can do that! :)

[QUOTE=The_Funny_Guy]but please change the firing from "when clicked" to "when hold"[/QUOTE]

That's the whole point. holding mouse button make that game easy...but oh well i can do that to. :)
shinkan2011-06-27 13:34:34
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Post » Wed Jun 22, 2011 4:22 pm

I tried it on my laptop and barely got 2-3 FPS. You could add some options to disable the eye candy?

[quote:tgi6phq4]after gameover if you go to the menu and start game again, it takes longer for first enemy to appear - can't find the reason why is that.
[/quote:tgi6phq4]

Strange, my game Cell.Protect had the very same problem. I too couldn't find any solutions to it, maybe others would have some idea.
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Post » Wed Jun 22, 2011 5:57 pm


First update is ready for download.

You can now enjoy Autofire and.. no effects.  ;)



[QUOTE=abhilash2863]Strange, my game Cell.Protect had the very same problem. I too couldn't find any solutions to it, maybe others would have some idea.[/QUOTE]

That is strange. And i've noticed that when i previewing my game usually it takes less time, then after exporting, for first enemy to spawn.
shinkan2011-06-27 13:35:46
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Post » Wed Jun 22, 2011 8:25 pm

Version 1.1 is good. Very useful options and better optimalization. Please, add in version 1.2 more power ups and enemies, maybe some bosses or powerful enemies.
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Post » Wed Jun 22, 2011 8:39 pm


[Quote=Tanabe]more power ups and enemies, maybe some bosses or powerful enemies.[/quote]

Never thought about implementing that kind of features.
Oh well. Work in progress.
shinkan2011-06-27 13:36:59
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