Cybernetic Overload

Show us your completed creations made in Construct 2

Post » Tue Jul 30, 2013 1:17 am


No story, no plot, no adventures...
Shoot, destroy, survive!

Old school, arcade style little shooter.
Survive all enemy waves and destroy as many of them as you can.
You have only one life so be careful.


Cybernetic Overload is a remake of my old game made in CC.

Play it on:
Newgrounds
Kongregate

Download original game here: Cybernetic Overload (CC)shinkan2013-07-31 20:54:10
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Post » Tue Jul 30, 2013 3:39 am

Look rad , can't play it now tho , as I'm on my NeXus tablet , I'll be sure to give it a try
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Post » Tue Jul 30, 2013 4:34 am

Gave this a whirl. Definitely gets challenging later on, but the difficulty ramp doesn't feel off at all.

Great graphics and sound effects.
Project Lead of Zems Online Card Game

Producer at Impulse Limited
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Post » Tue Jul 30, 2013 6:29 pm

Looks really good and consistent graphics and audio-wise. I wonder if we are using the same software to generate those sound effect.
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Post » Tue Jul 30, 2013 6:58 pm

@Niko Probably yes. Most of them was made two years ago in sfxr (bfxr younger brother). For this version of game I've only remastered some of them and add a couple of new ones.
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Post » Tue Jul 30, 2013 6:59 pm

Yeah really well put together. A lot of nice little touches like the spent shells bouncing off the enemy sprites.
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Post » Tue Jul 30, 2013 7:23 pm

Yeah, I'm using sfxr as well. Didn't know about bfxr though, gonna check it out.
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Post » Wed Jul 31, 2013 9:37 am

Its pretty fun. Nice work Shinkan.
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Post » Wed Jul 31, 2013 12:55 pm

I like game, and I got the top score(Yaay!) ! But I have some little nitpicks:

- The game seems to be slightly larger than Kongregrate's window which means part of the screen is cut off.

- The rockets don't seem very useful to me, but maybe I'm missing something.

- When you have double lasers you have to be careful not to pick up a single laser "upgrade", which I personally don't like.

Anyway, good job!
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Post » Wed Jul 31, 2013 1:27 pm

@Erfeo

- fixed the game window. I've uploaded a new version with little bug fixed last night and forgot to change resolution size for the Iframe - thanks for telling me :)

- Rockets... yeah they kind a useless for now. I'm thinking about converting them to homing missiles, to follow on enemy you have clicked on with right mouse button.

- this is last one is a "feature". You indeed have to be careful to not pick weaker powerup :)
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