Cyborg Ascension - Roguelike Action Platformer

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Post » Sun Feb 07, 2016 7:23 am

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Hi everyone, I am Pablo from Studio Ukiyo. I would like to announce our first title "Cyborg Ascension"

Cyborg Ascension is a Roguelike Action Platfomer for PC/MAC/Linux. In CA you play as Detective Yuudai Hashimoto, a man that is suffering from an unknown sickness that is tied to Komatsu Cybernetics. Players will enter and climb 50 randomly selected floors at Komatsu's Headquarters. Due to this unknown sickness, the player's health will be ticking down to their ultimate demise. They must collect dropped DNA strands to stay alive or choose to cash them in for upgrades after each floor. Speed is the key as you face multiples enemies, random boss floors, and a web of secrets to uncover your sickness.

Key Features:
    - Over 250 designed floors that will be randomly selected and ordered before each playthrough.
    - Over 50 designed random weapon drops from Flamethrowers to Plasma Hammers and more.
    - Endless Mode - Where players will play random floors until death.
    - Boss Rush Mode - Where players take a shot at all 15 Bosses from the game.
    - Challenge Mode - Where players take on all designed levels in random order to completion.
    - Leaderboards, Achievements, and more...

Some GIFs:

Testing Animations
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Shield & Dashing
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Portal & Boss AI
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Background Testing
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Full Mockup for Zone 1
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Follow us on this post and at our site http://www.studioukiyo.com. We are currently building the site to support a devlog for the game.

Twitter: http://www.twitter.com/Studio_Ukiyo
Last edited by pabloukiyo on Fri Feb 19, 2016 9:20 pm, edited 1 time in total.
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Post » Sun Feb 07, 2016 10:37 am

In the last two gifs, very beautiful Amiga style graphic.
Thumb up!
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Post » Sun Feb 07, 2016 10:52 am

Really like the look of the last image, especially the player character. He looks like a cartoon version of Conrad Hart from FlashBack.
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Post » Mon Feb 08, 2016 4:42 pm

this looks awesome. seriously.
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Post » Mon Feb 08, 2016 8:25 pm

Sweet :D looks great!
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Post » Mon Feb 08, 2016 9:25 pm

Thanks so much guys. @Ethan just looked at the reference I can definitely see it :) . More coming soon
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Post » Tue Feb 09, 2016 3:04 pm

Looks really nice & smooth
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Post » Wed Feb 10, 2016 4:33 am

Testing some weapons!
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Post » Wed Feb 17, 2016 5:32 am

We have been working on level design the past week for the first Zone. Things are starting to come together in that regard. We also started mocking up the Title Screen. You can see the mockup and progression below:

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Post » Wed Feb 17, 2016 5:48 pm

is it a tribute to the 80's movie blade runner? ;)
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