Dancer

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Post » Mon Jul 25, 2011 10:25 am


Dancer is a special .ogg and .wav file player, featuring a dancing puppet.

This fun app is part of (or example to) a tutorial I want to post soon, about the lesser known or used ACEs of the XAudio2 object, mainly Peak and RMS.

Play around with Dancer, it really makes fun!
The puppet has no premade animations or anything else premade. It simply reacts to Peak and RMS in various combinations!

F1 toggles a context help.

If you don't have some .ogg music at hand, here is one of my own songs. Please don't use it in any way other than listening to:
http://www.mediafire.com/file/d6a4tcx5a808nqj/When_I_think_of_you.ogg

There are some sources for .ogg music, e.g. http://www.01audio-video.com/download_ogg.htm

And you could convert some of your mp3's to ogg. Audacity does a good job.


Download Dancer: http://www.mediafire.com/file/b3vw5whkvb1fnji/Dancer.rar


EDIT: Just wanted to mention that the level meter are absolutely professional in resolution and display, including dynamic range meter...tulamide2011-07-25 10:30:13
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Post » Mon Jul 25, 2011 12:14 pm

This is hilarious! Much, much better than spirals, dots and such in other music players. I think you could make it commercial, it's fun. Maybe it's an old thing, but this is first time I've seen anything like it. There is a lot of room to improve it, like different puppets according to music genre played with presets. When I played a rock song, in one moment the puppet kneeled on one knee into a rock pose, great! I'm thinking about home parties where you play songs from hd and on monitor screen there are only hallucinogenous patterns, this'd make it more interesting.
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Post » Mon Jul 25, 2011 12:16 pm

Can't mess with it now...but what's rms?
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Post » Mon Jul 25, 2011 12:37 pm

This is one of the most original things I have ever seen made with Construct!

tulamide, you are a genius.
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Post » Mon Jul 25, 2011 12:50 pm

[QUOTE=lucid] Can't mess with it now...but what's rms?[/QUOTE]

I believe RMS is power which relates to volume
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Post » Mon Jul 25, 2011 2:09 pm

This is brilliant !

Is there any way to change the brightness/contrast settings ?
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Post » Mon Jul 25, 2011 2:15 pm

WOW! I played about 5-6 songs and always something unique. It would be nice to incorporate this into a game where the monsters/game actions change based on the music.
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Post » Mon Jul 25, 2011 2:48 pm

Very nice.
I fed him some Lamb of god, some Machinae Supremacy, some house of pain, some dubstep and even some Venetian Snare (Szamr Madr) with pretty high sensitivity and he liked them all.

I was able to use the power of the amplifier on some rehersal footage that needed it and he liked it too ^^

The background is a bit empty imo. I'd love to see some directionnal (on the horizontal axis) stuff (like the impression of moving to the right, or to the left) in a nice "psychedelic" way, following the moves of the dancer (sometimes it seems he his moving sideways, the background would follow/reinforce this impression)
And eventually, mixing the gradient of the shapes of the dancer with actual sprites.
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Post » Mon Jul 25, 2011 4:32 pm

[QUOTE=lucid] Can't mess with it now...but what's rms?[/QUOTE]

RMS stands for Root Mean Squared, so I think it represents the average volume level.

For electrical terms it can be the average current, voltage, or power produced from an alternating current source (it is calculated as the maximum value divided by the square root of 2).

Not 100% sure it means the same thing in this case though.

Also, the program is great Tulamide!Jayjay2011-07-25 16:35:08
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Post » Mon Jul 25, 2011 4:51 pm

@Jayjay Yep pretty much, but it's more about the signal than volume.
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