Dark Asteroids

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Post » Tue Jan 19, 2010 8:32 am

WIP, please tell me what you think of it so far.

It's a simple asteroids clone with a tweak here and there, such as light: Asteroids are dark unless you illuminate them with your noselight. Move with arrows, shoot with space, activate slow-motion with ctrl.
You get 3 lives and 3 slow motions per life. No HUD, background art or title screen yet.
The ship is supposed to look like it has lights on it... it still looks weird to me, is it okay?

[url:boo6ht0c]http://octavoarte.cl/darkasteroids.exe[/url:boo6ht0c]
Edit: should I change the name to Dark Space Rocks?
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Post » Tue Jan 19, 2010 9:12 am

Looking good! Liking the nose light effect :D
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Post » Tue Jan 19, 2010 9:15 am

Server not found. Are you hiding something from me? :|
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Post » Tue Jan 19, 2010 9:21 am

I'm like the youtubes, not avaiable from certain countries

No, seriously, for some reason the server is unreachable from some countries... happened to me on a trip, couldn't get to my own site from there.
it's really really cheap so I can't complain.

Weird. Please try again later.
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Post » Tue Jan 19, 2010 4:06 pm

I played dark asteroids And I must say I hate all asteroids games, all of them. :evil:
Only because I am so bad at them.
Nice game though.
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Post » Tue Jan 19, 2010 6:05 pm

Holy bump mapping! :shock: Does Construct have a function for that? That's pretty impressive. I'm pretty impressed.

Looks cool, but it feels more like a tech demo. The ship is far too big to be able to maneuver around comfortably. The game feels really cramped.
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Post » Tue Jan 19, 2010 6:59 pm

[quote="feeblethemighty":84skq3k9]The game feels really cramped.[/quote:84skq3k9]
Hmm that could be why I really don't have much space for big asteroids. I'll see how shrinking the ship and its weapons goes.

How far did you guys get? I usually get killed at 11 by the tiny tiny asteroids, which are Evil and I might "fix"

The "tech demo" feel might be because of the lack of UI and title screen =)
bumpmapping is my very own Heightfield plus effect, you can use it too! (it's in the finished addons thread)
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Post » Tue Jan 19, 2010 7:14 pm

What a great start to a game I can't wait to see the end. Can I see your .cap file to lean from you?

Here is my input on your game.
* I am not sure if I love or hate the movement when you shoot. But keep it a nice twist.

Needs score display, and high score of course, (sound, music etc)

\My biggest problem is the screen size. No one plays with small screens now and that window is micro.

I can not wait to see the final on this, and keep the name as is. "Dark Space Rocks" doesn't cut it
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Post » Tue Jan 19, 2010 8:26 pm

Enlarging the layout at this point would be problematic I think... but It'll have fullscreen anyway.

I feel the same about the shooting movement, it was suggested by a friend and changes the game enough to make it interesting.

The game has no ending, it just gets harder and harder and harder. Is that a bad thing?
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Post » Tue Jan 19, 2010 9:08 pm

The rocks look really nice, but the ship by comparison needs some work. And I know there's no dust in space but you might thing about a "beam" indicating where the light is coming from? Just a hint of one would do nicely and add to the light effect.

Perhaps when the jets are firing you could have a faint flickery red light light up the asteroids behind you? Just a thought. I mean, if your main gimmick in the asteroids clone is playing with light then you might as well go balls out and think up some other cool tricks you can do with light.

Oh, and there should be definite waves or levels. Even the original Asteroids had level progression, and an occasional spaceship to fly by and shoot at you.
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