Dark Asteroids

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Post » Tue Jan 19, 2010 9:10 pm

Nice start Madster.

The only problem I have with it at the moment is the ship size in relation to the screen, which has been mentioned in earlier comments.

I like the shooting effect, being pushed back adds a bit of strategy, because if you shoot when close to an asteroid thats behind you could fly back into it.

Insterested to see where this is going.
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Post » Tue Jan 19, 2010 9:46 pm

[quote="deadeye":s1jmqkoa]The rocks look really nice, but the ship by comparison needs some work.[/quote:s1jmqkoa]
Yea I'm definitely not as good as you guys. Anyone willing to contribute a ship? I've been recycling this same design for about 7 years, back then I used it in SDL. Now I just put lights on it and darkened the rest.

[quote:s1jmqkoa]And I know there's no dust in space but you might thing about a "beam" indicating where the light is coming from? [/quote:s1jmqkoa]
I could add a tiny beam from the nose, just a hint. I don't like the idea of a full blown beam.

[quote:s1jmqkoa]Perhaps when the jets are firing you could have a faint flickery red light light up the asteroids behind you?[/quote:s1jmqkoa]
Mmm heightfield plus can only take one light source. It would look wrong. I do light up the back of the ship, faintly.

[quote:s1jmqkoa]Oh, and there should be definite waves or levels. Even the original Asteroids had level progression, and an occasional spaceship to fly by and shoot at you.[/quote:s1jmqkoa]
There are levels already? :s
Enemy spaceship: unlikely. It's a really small game, plus I'd have issues with the enemy's light.
It'll just get worse and worse until you die. Scoring will just be the level you made it to. I'll make it a bit easier (no tiny tiny asteroids).
I will add a powerup that comes out of some asteroids when shot, and that replenishes slow-motion or adds a new life. It will be unlit. Mwahaha.

BTW I enlarged the layout to 1024x768 and found it rather easy to fix everything. Now the ship is proportionally smaller and the resolution is bigger =D (and the background tiling is more obvious :s )
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Post » Tue Jan 19, 2010 10:35 pm

[quote="Madster":3j8oas9x]There are levels already? :s[/quote:3j8oas9x]

Oh, hehe... so there are :oops: . I only shot a couple asteroids, I didn't destroy them all. I just flew around shining my light on them :P. I just assumed from your post where you said "it just gets harder and harder" that there weren't levels and you were just spawning new asteroids... my bad.
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Post » Sun Feb 07, 2010 11:27 pm

Game uplated, now with score and sound.

Arrows to move, space to fire, Control for Special.
Golden asteroids must be touched, these add to the score depending on their size.
Every asteroid you shoot splits in two, each of these has a 20% chance of being golden. You won't know until you light it, though =)

This has a bucketload of effects, please report your speed running it =)

I want to add registry-based high score, but I couldn't figure out how to use the registry plugin. :s any pointers on that?

oh, link: [url:2415zmih]http://octavoarte.cl/darkasteroids.exe[/url:2415zmih]
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Post » Mon Feb 08, 2010 12:41 pm

The golden asteroids are a nice touch. Spammers get punished now. I know I destroyed 3 golden ones in a row because of my trigger happy attitude. :wink:

I played it here on an older single core AMD 3000+ with 1GB of RAM and a Geforce 6600GT graphics card and I got about 40+ fps with some other windows open at the same time. It felt still pretty smooth and was very playable. Have yet to try it on my other newer PC, but it's unlikely it'll have any problems to keep this at vsync fps rate.

Also this gets really hard as soon as the asteroid debris become smaller. Is it me or are you just stuck in there after you've used up all of your lives?
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Post » Mon Feb 08, 2010 10:53 pm

yeah it's just gameplay right now.

Gotta add some instructions, UI, scores and a way to restart =)
40fps? whoa. I should turn down the effects a notch then. There's some wasteful things I'm doing for no reason, I just wanted to know how bad it was.

Once I figure how to use the registry object, there should be fullscreen, high scores and then a way to gracefully restart =)
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Post » Tue Feb 09, 2010 11:39 am

Game area seems a lot better now. I would like to see the asteroids collide with each other, at the moment they just overlap.

Only got to Level 8 - I suck at asteroids, always have done.

Again it's a really nice asteroids game - with a highscore board, the UI and the other stuff it's missing it'll be really good.
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Post » Tue Feb 09, 2010 7:35 pm

i receive a: server not found error message...
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Post » Wed Feb 10, 2010 5:32 am

sadly, my (incredibly cheap) server doesn't reach the whole world.

Yeah, that is possible, somehow. Don't ask me. I couldn't reach it from a certain country, and I've heard it's completely unreachable from several. Sorry bout that =/

About asteroid-on-asteroid action... I'll try it and see how it changes gameplay. If it makes it more fun, I'll keep it =)
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Post » Wed Feb 10, 2010 8:26 am

cant you uploaded it on a host like RS or anything else? :)

i really like asteroids-like games and I am curious to see it.
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