Dark dungeon, To grid or not to grid?

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Post » Sun Dec 13, 2015 7:40 am

Hello,

Just looking for feedback on the visuals for my game.
As the title asks, To grid or not to gird?

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Post » Sun Dec 13, 2015 10:29 am

A toggleable option is always nice. :)
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Post » Sun Dec 13, 2015 11:15 am

I personally like the left one more but toggleable option is a solution too.
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Post » Mon Dec 14, 2015 9:37 am

I comp AC Games! I would play with the grid but you never know if someone would want to play without a grid.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Tue Dec 15, 2015 1:57 am

I'd vote for the grids. It seems more organized.
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Post » Sat Dec 19, 2015 2:55 pm

The same here, the best would be the toggleable solution, but if it is needed to choose only one, better with the grid.
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Post » Sat Dec 19, 2015 3:21 pm

With the grid imho. But maybe have the lines more subtil, means not stick out so much color wise.
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Post » Mon Dec 21, 2015 2:45 am

Definetely a toggleable option would solve it for the best.
"Look Alive..."
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Post » Sun Dec 27, 2015 9:02 pm

So what decision did you make on the grid?
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Post » Sun Dec 27, 2015 9:04 pm

I would go for a black grid, so that it blends with the background. Or better if you intend on having different background colours, I would make the tiles 1 or 2 pixels smaller all around, and leave that gap between them.

I see no reason to introduce yet another colour/shade to this cool minimalistic approach.
Brick by brick, stone by stone.
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