Dark Flow... Construct's evil twin?

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Post » Fri Mar 23, 2012 12:32 pm

[QUOTE=spacewarguy] I was randomly wondering the internet... only to find this. Not entirely sure what to make of it. It seems to actually relate more to Game Maker than Construct, but it still has support for HTML5... and the logo...

http://darkflow.net/

Haven't actually tried it yet. Has anyone messed about with it before?[/QUOTE]

Dark Flow indeed looks like an evil twin. You have to install .NET 4 to use it. I think it is actually a parallel universe mutation of Dark Basic.

Dark Basic, Dark Matter, Dark Flow. What's the difference?
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Fri Mar 23, 2012 5:00 pm

[QUOTE=Bob Thulfram]PS: I noticed this figure on the front page of Game Develop. Wasn't this similar to the Classic Construct RPG game characters?

[/QUOTE]
you'll probably end up seeing that a few more places as well. it's a free image pack someone made
Spriter Dev
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Post » Sat Mar 24, 2012 1:14 am

[QUOTE=lucid] [QUOTE=Bob Thulfram]PS: I noticed this figure on the front page of Game Develop. Wasn't this similar to the Classic Construct RPG game characters?

[/QUOTE]
you'll probably end up seeing that a few more places as well. it's a free image pack someone made[/QUOTE]

Cool. Anyone have a link? I don't really like it but I'm always on the lookout for sprites. Maybe I'll just have to make my own using ... Spriter (which I just purchased)!
Check out my HTML5 Firefox OS Game Programming and Game Playing blog at http://firefoxosgaming.blogspot.com/ and my book on Amazon at http://www.amazon.com/dp/B00IZUYIGO. I wrote a newer post on using Construct for Firefox OS at http://firefoxosgaming.blogspot.com/201 ... -game.html.
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Post » Sat Mar 24, 2012 1:02 pm

It's from LostGarden
http://www.lostgarden.com/2007/05/dancs-miraculously-flexible-game.html
He made two tilesets at the time. One vector (XAML and the like), and in the comments you can get PNG render.
It's a CC attribution, if I remember well...
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Post » Sat Mar 24, 2012 1:59 pm

I checked it out and looks like C2's twin alright, haven't tested it though and i don't want to. I believed we'll be seeing a lot of these because of the HTML5 technology. Before C2, i tried using GM8.1 and a bunch of others for a while, but for some reason i kept looking for that certain "umph" in terms of ease of use, diversity and of course the helpful community that led me to choose C2, and the fact that it keeps on getting better so hoorah for C2.
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Post » Sun Mar 25, 2012 2:13 pm

Dark Flow is actually the next version of dsgamemaker http://dsgamemaker.com/ which is like gamemaker for the DS. Looks like they're supporting other platforms.

I've never used it but it looks good.
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Post » Sun Mar 25, 2012 5:27 pm

I ran across Impact not too long ago: http://impactjs.com/ Doesn't appear to be a trial version of it so I couldn't test it out.
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Post » Mon Mar 26, 2012 12:53 am

Besides the responsiveness of Ashley and Tom, and the frequent updates, I think what makes C2 the best choice (at least for me) is its avid community. Lots of contributed capx samples, tutorials, and the buzzing forums. For me, that was the perhaps most important aspect when I decided to buy a license. (Some of the alternatives don't even have forums.)
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Post » Mon Mar 26, 2012 11:29 am

Yeah commitment is a key factor for any software, especially these days with technology changing so quickly.
The Dark Flow author seems to abandon his projects for long periods, which is a risk you take with free software.
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Post » Mon Mar 26, 2012 11:46 am

Indeed, even though there is many other choices out there, Construct still reigns supreme.

Problem is though, I'm still trying to learn coding, and now that I'm used to Construct's visual style of scripting, I just can't understand how coding is any more preferable, besides there not being a "3D-Construct"...
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