Dark Flow... Construct's evil twin?

Chat about anything not covered in these forums, but keep it civil!

Post » Mon Mar 26, 2012 11:46 am

Indeed, even though there is many other choices out there, Construct still reigns supreme.

Problem is though, I'm still trying to learn coding, and now that I'm used to Construct's visual style of scripting, I just can't understand how coding is any more preferable, besides there not being a "3D-Construct"...
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Post » Mon Mar 26, 2012 3:21 pm

Regarding how @Ashley and @Tom are 'good guys' in the sense that they don't stifle the community on speaking about competitors is what made me run away from GM's forums and come here. And I bought GM81 and was planning a game on it.

Best decision I could make, actually. My girlfriend is in the process of helping me on my game! Construct cut's the messy code and makes things so immediate, even those who can't endure the development process see it as a nice exercise.

Also, we should see a few clones dropping by, of course. Construct Classic is open source!

EDIT: DF exports to HTML5 and .exe... Nice...eyeliner2012-03-26 15:24:17
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Post » Sun Apr 01, 2012 5:18 am

Another one is Logicking :
http://logicking.com/index.php?page=html5

Looks decent but C2 still rulezz them all
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Post » Sun Apr 01, 2012 3:35 pm

[QUOTE=Potato] Another one is Logicking :
http://logicking.com/index.php?page=html5

Looks decent but C2 still rulezz them all
[/QUOTE]

The speed that their HTML5 game's currently have is actually really impressive.
I'm definitely going to follow this one and see if it would fit my purposes better for now.

They also say:
Game porting to Android and iOS as native apps with hardware acceleration support for render and physics calculations.

My biggest issues currently with construct2 are multi touch, speed and the lack of custom loading.
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Post » Sun Apr 01, 2012 4:57 pm

[QUOTE=nemo]They also say:
Game porting to Android and iOS as native apps with hardware acceleration support for render and physics calculations. [/QUOTE]

Further down the page they describe how they do it:

[quote]The games made with Logicking's HTML5 Game Engine will be ready for use with third party technologies like directCanvas and CocoonJS. [/quote]
In other words, identical to our plans for Construct 2.
Scirra Founder
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