Dark Pivot's Bullet Hell SHMUP

Show us your completed creations made in Construct 2

Post » Sun Nov 04, 2012 2:04 pm

Hello fellow Construct 2 devs! I discovered this program a couple days ago, and decided to give it a shot. One of my dreams for a while now has been to create a nice bullet hell game, and I saw that opportunity in Construct.

After messing around and learning the program, I made this. It took four days total (not sure how many hours, but probably a lot).

You can find a gameplay video here, with a link to play it in the video description.
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Post » Sun Nov 04, 2012 3:36 pm

Look great, the effect of the game is awesome, special is bullet. Well done, bro ! Why don't you upload it to arcade, or post the playable link in here ?farsmile902012-11-04 15:36:57
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Post » Sun Nov 04, 2012 4:07 pm

Thanks! I can't upload it to the arcade because it uses a custom plugin, which apparently aren't allowed on the arcade.

Here's the direct playable link:
http://dl.dropbox.com/u/3489564/SHMUP/index.htmldarkpivot2012-11-04 16:08:17
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Post » Sun Nov 04, 2012 5:40 pm

Wow that's really good for 4 days of work. Good job!
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Post » Sun Nov 04, 2012 5:46 pm

Thanks boolean!
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Post » Sun Nov 04, 2012 5:51 pm

Nicely done, the optics remind a bit of the new Dodonpachi Maximum mobile that's going round the appstores right now.

It would surely be great if you continue and build a full game out of this.
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Post » Sun Nov 04, 2012 6:04 pm

Wow, DoDonpachi looks great. Thanks for showing that, I'll have to pick it up. Also, I do plan on creating a full game similar to this, but I'll need to get the full version first. I may pick it up for Christmas.
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Post » Sun Nov 04, 2012 11:02 pm

@darkpivot,

very impressive, not only the four days, but for your first game/prototype in c2.

well done...please continue with it sir.
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Post » Sun Nov 04, 2012 11:05 pm

Thank you harrio. I probably won't be continuing this, as it's used all 100 events. I plan on buying the full version soon, and I'll be making a new game of a similar style, but longer and more fleshed out.
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Post » Mon Nov 05, 2012 6:06 pm

nice, howd you get the bullets to fan out ?
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