Dash Rumble

Show us your works in progress and request feedback

Post » Tue Sep 02, 2014 8:49 am

Image

Dash Rumble

Image
Click to play - v 0.2


Devlogs
1- Devlog #1: designing the game and the AI

Pitch
Dash Rumble is a platform/arcade action game in which you dash to death! Push your enemy outside of the arena’s boundaries to win.

The project
Dash Rumble is about building up a battle system mildly inspired by wrestling: the player’s main way to beat his opponent is to push him, rather than to damage him. It originally started out as a combat system in the vein of the old school Tales Of (that is to say, confrontations on a line), and evolved to become this very game project: a fast-paced fighting game based on well-known platform mechanisms.
You can already try the first prototype by clicking the play button above!
This thread will serve as a development log for the game. I will also be sharing tutorials and tips based on my experience with this project.

How to play
    • Arrow keys to move
    • Space to dash

Upcoming elements
I'll be working on modifying the core game rules and the art next.

Getting in touch
If you like what I do, you can follow me on facebook and twitter !
Thank you for your time. Nathan out :) !

Image
Last edited by Valerien on Mon Sep 22, 2014 1:05 pm, edited 12 times in total.
B
78
S
22
G
4
Posts: 311
Reputation: 12,739

Post » Tue Sep 02, 2014 9:40 am

Those sketchs are looking good ! It's simple and early, but i can tell you have good drawing skills (I'm looking forward this projetct).
... "Je suis CHARLIE" ...
B
30
S
6
G
2
Posts: 43
Reputation: 2,075

Post » Tue Sep 02, 2014 10:04 am

Early days, but very cool. :)
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,708

Post » Tue Sep 02, 2014 10:53 am

Thanks @Softloulou, and @DUTOIT ! I coded the prototype yesterday. I have some time ahead of me at the moment, so I'll be focusing on this game (and tutorials revolving around it) for the moment.
B
78
S
22
G
4
Posts: 311
Reputation: 12,739

Post » Tue Sep 02, 2014 12:30 pm

I liked your rabbit prototype a lot, so I definitely look forward to this one :)
Image
Check out our start-up and configure your own helmet in true 3D.
B
44
S
11
G
11
Posts: 1,154
Reputation: 9,978

Post » Sat Sep 13, 2014 7:03 am

Dash Rumble v 0.2 is now up!

Image

Click to play - v 0.2

I wrote a devlog about the game design. It also covers AI design principles.
You can find it there: Dash Rumble - Devlog #1: designing the game and the AI. I hope that you will find it insightful!

See you soon for a new update!
Nathan.
B
78
S
22
G
4
Posts: 311
Reputation: 12,739

Post » Sat Sep 13, 2014 11:52 pm

Wow, looks really good.. are you planning on multiplayer in the future?

Also there's a bug where the other guy just gets stuck at mid air :D
B
21
S
6
Posts: 244
Reputation: 2,665

Post » Sun Sep 14, 2014 7:50 am

Looks great and interesting blog post.
Working on a similar idea, so will be fun to follow your devlog
B
15
S
3
G
3
Posts: 93
Reputation: 1,466

Post » Sun Sep 14, 2014 9:34 am

Thanks a lot for your interest, both @Wisdoms and @Giganten :) !
I'd love to support multiplayer, and it would actually be simpler to develop a compelling little multiplayer system rather than a vs AI. But I'm not sure I can get an active pool of player with such a basic system. And well, I picked this project mostly to get a sense of how time consuming real time AI programming is actually. And well, I think I'll go back to turn based stuff afterwards ;) !

Thanks for the bug report too. I'm aware of it (it happens quite often!), but as the game is playable, I wanted to do a release and get refreshed away from AI.
B
78
S
22
G
4
Posts: 311
Reputation: 12,739

Post » Mon Sep 22, 2014 1:46 pm

Image

Hi everyone. I'm back with a little update!
I am currently working on the art for the game. It will feature sumo wrestlers, most likely in an open environment. It's been quite interesting to learn about this sport, as it produces generally very short, intense encounters. I do like the way the rikishi (the fighters) dance and throw salt before a fight to scare spirits away. I have a hard time staying focused on personal work since a few days, but the animated character will be ready by the end of the week!

Image

Image
B
78
S
22
G
4
Posts: 311
Reputation: 12,739

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 1 guest