David's 3d maze [fixed for 0.99.84]

Post your own tutorials, guides and demos.

Post » Wed May 26, 2010 7:40 pm

Here's the original forum for David's 3d maze example:
[url:222n42vb]http://www.scirra.com/forum/viewtopic.php?f=16&t=1832[/url:222n42vb]

And here's a tweaked version that works with the latest version of Construct (the numbers needed to be adjusted).
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Post » Thu May 27, 2010 5:25 am

R0J0 could you tell me what you changed? so I could get my own 3d game (derived from that and some other engines) to work in 84?
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Post » Thu May 27, 2010 11:10 am

This is what I did:

Set Application Properties->Eye Distance(3d) to 500.
Enabled "3d Layering" for the 3d layer.
For both the 3dbox objects I set the "Rise scale" to 1.
Set depth of Wall3d to 64.
Erased front face of Sprite3d.
On event 2, the actions for setting 'distance', X and Z were adjusted.
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Post » Thu May 27, 2010 11:29 am

Thanks! I'll try that later this day
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Post » Wed Jun 05, 2013 4:18 pm

Where is the download? I don't see it.
Borka223 from RecGames
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