D&D Battlemat Project

Show us your completed creations made in Construct 2

Post » Sat Nov 02, 2013 6:51 am

A loading screen is something I would think of last with a project of this size.. too many projects consist of a fancy loading screen.. some concept art and no actual substance.. I like to get the meat and potatoes done first and add the dessert after ;) But thanks for the link, I'll use it when the project is done earning a loading screen lol

This project is not designed for old laptops. I have designed way to many projects thinking of supporting everyone using a 640x480 screen on internet explorer 3 for way to long.

Certainly not going to develop for an old laptop like the DELL D510 that you say you are using.. that's just asking too much lol

This isn't about the widest audience, this is about making something I would use and not skimping on what I want. I know that sounds selfish but this project is for me ;)mwmdragon2013-11-02 07:01:05
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Post » Sat Nov 02, 2013 8:01 am

[QUOTE=mwmdragon] , this is about making something I would use and not skimping on what I want. I know that sounds selfish but this project is for me ;)[/QUOTE]

That always makes the best games

We are after all the first user, and we have to spend hours upon hours with project. If it isn't something I want to play and ultimately build - I ain't touching it - period.

Sidenote: Splash/loading screens are easy enough to do, and agree last thing to build unless you got a company with generic loading screen. Which you would just add already build.

Oh, looking good. Nice server space you got there
You think you can do these things, but you can't, Nemo!
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Post » Sat Nov 02, 2013 1:32 pm

[QUOTE=mwmdragon] A loading screen is something I would think of last with a project of this size.. too many projects consist of a fancy loading screen.. some concept art and no actual substance.. I like to get the meat and potatoes done first and add the dessert after ;) But thanks for the link, I'll use it when the project is done earning a loading screen lol [/QUOTE]
I actually agree with the strategy you have towards development (it actually makes you get things done), however i just wanted to show you how easy making a loading screen actually is in C2... You just add a sprite which acts like a title screen/logo/whatever and a resizeable 9-patch, the hotspot of which is at the left edge and the width of which is set to "Loadingprogress*SomeRandomAmount", perhaps also add a low bitrate music and it's done. :)

[QUOTE=mwmdragon]This project is not designed for old laptops. I have designed way to many projects thinking of supporting everyone using a 640x480 screen on internet explorer 3 for way to long.
...
This isn't about the widest audience, this is about making something I would use and not skimping on what I want. I know that sounds selfish but this project is for me ;)[/QUOTE]
Chuckled a bit about the IE3 part, but in regards to the actual point you're making - well, there's nothing wrong with that, as long as Moore's law holds true and HTML5 becomes more widespread, there shouldn't be much of an issue, if you don't intend to port the game for mobile platforms.

[QUOTE=mwmdragon]
Certainly not going to develop for an old laptop like the DELL D510 that you say you are using.. that's just asking too much lol
[/QUOTE]
You know too much because you might have checked my post history, sorry.
pulls out silenced Makarov PM

But the laptop (i usually call it a "netbook", so people don't think i live like in the 90's) is just fine for seeing how the game performs on my Android smartphone. It's funny, just how downscaled processors become over time, as there are many devices the size of a phone which are much more powerful than a couple year old laptop (anything below is "a couple". don't call me old :/).

Either way, good luck with your project, looks good so far!Stiivais2013-11-02 13:32:52
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Post » Sat Nov 02, 2013 5:24 pm

I work in the tech industry and HTML5 is the future.. when a billion dollar company is rushing to get multiple websites, using old Javascript and flash, updated to HTML5 to cut down tech support costs.. you know something big is going to be coming for HTML5.

I have no intention of this project ever being on mobile devices. I will dev for mobile in the future but right now I'm in the learning phase.

It's also nice to almost be done my first major release and a loading screen is something I'll loo into.. I figured it was as easy as the splash screen my Battlemat already uses when it starts up.mwmdragon2013-11-02 17:28:22
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Post » Thu Nov 07, 2013 10:24 pm

Adding grass tiles and maybe some city tiles and then I'm ready to call this a beta release ;)

I hope the arcade gets updated soon so I can put it online for everyone to enjoy.

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Post » Sat Nov 09, 2013 5:26 am



Grass Tokens Added.

I just need to do some polishing and then it's ready for beta!

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Post » Fri Nov 29, 2013 7:24 pm

Version 1.0 now released!!!

It's located here: Newgrounds

I would have uploaded it here but the arcade can't support it at this website.

PLEASE view it, enjoy it, and please give it a great rating lol


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Post » Sat Dec 14, 2013 5:31 am

Sorry took so long to view it. End of year rush. lol. I gave it 4 stars because I know it was made with Construct 2, and you have done an amazing job.

Now multiplayer/AI and you can make some serious "$$$". Seen a lot on kickstater raising some serious capital.
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