deactivating Default controls

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Post » Fri Aug 02, 2013 6:53 pm

is there anyway to turn defalt controls on/off using events?

i've searched the foruns and manuals for a way but can't find any.

would be really useful so that i don't need to turn it off normaly and use events to create my own simulated controls so that i can turn those on and off using events :\.

using the actions:
turn 8direction's "set enabled" or "set ignore imput" does not work becouse it will ignore all imputs simulated or direct at the same time.
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Post » Sat Aug 03, 2013 11:38 pm

In my experience there is no way to do what you are askinng for.
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Post » Sat Aug 03, 2013 11:51 pm

thats fine, i just created my own controls using events and that gives me more freedom in the end, and i can turn it off as i wish
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Post » Sun Aug 04, 2013 12:11 am

Select the object with the behaviour and, in the properties panel on the left, change "Default controls" to No.

It is mentioned in the manual entry, by the way. All control-based behaviours (car, platform, etc.) have this feature.
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Post » Sun Aug 04, 2013 1:56 am

GeometriX that what i meant by the normal way :P
i wanted to use events for it so that i could turn it on and off when the player pushed space, to implement a 8 directional dash using 8direction phisics :P

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