Deactivating objects vs. Create/Destroy

Discussion and feedback on Construct 2

Post » Sat Oct 18, 2014 12:13 pm

Wow, thanks @GeometriX for the example test, there's a huge difference in performance (4k v 15k)! Now I'm going to make some adjustments to the jitter examples that @eli0s and I created for the jitter thread - and see what happens there with respect to garbage collection....

Edit - I've posted an example of the jerkiness thread - definitely advice worthy of note!!
A big fan of JavaScript.
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Post » Sat Oct 18, 2014 1:41 pm

@Colludium , thanks for the new test! I am experiencing some mixed results, I wrote about it on the other topic.
composer - multimedia artist
www.eli0s.com/en/
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Post » Sat Oct 18, 2014 4:58 pm

I also do this on my isometric engine for the walls. First set amount is created and after that just moved.
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Post » Sat Oct 18, 2014 5:37 pm

All these threads about jerkiness and destroy/desactivate are really helpful.
Thanks a lot for the explanations, I'll try to change a few things and see how it goes : )
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