Dead?

New releases and general discussions.

Post » Tue Aug 23, 2011 10:54 am

So, is no one is going to work in CC anymore?
B
11
S
3
G
8
Posts: 473
Reputation: 4,569

Post » Tue Aug 23, 2011 11:03 am

Don't know what you mean?

I may have bought the C2 early-adopter license, but I'm still using CC, as are a lot of people on here.

For instance, Chrisbrobs creates something new in CC virtually every 5 minutes :)

zen
If your vision so exceeds your ability, then look to something closer.
Moderator
B
120
S
28
G
68
Posts: 4,849
Reputation: 48,299

Post » Tue Aug 23, 2011 11:15 am

ashley just fixed a major runtime problem in cc. I'm a little busy with my current project, but I have some minor sdk tweaks I hope to commit sometime in the next month or so. other than that not sure what if anything has been going on with cc development. think everyone might just be a little busy at the moment. and by everyone i mean rojo and tulamide
Spriter Dev
B
88
S
21
G
12
Posts: 3,240
Reputation: 16,486

Post » Tue Aug 23, 2011 1:10 pm

Then there's the plug-ins that will be made in the future like the one for "Spriter" which will add a lot of extra functionality to CC and will make it much easier for multiple people to work on one project at once.

I hope to some day make a really nice tile-map level editor too..which will hopefully get a CC plug-in
B
46
S
8
G
4
Posts: 414
Reputation: 6,830

Post » Tue Aug 23, 2011 1:24 pm

Not at all!

I still use Classic because I don't see very many new features with C2 just yet. Even when C2 does start offering many new features, I'll probably stick with Classic. That is, until there is a feature in 2 that is a must-have for game development. I see no reason to invest in something I can get totally for free with Classic, and even still sell commercially w/ it.

Not to say I don't appreciate and support the devs, but this is business, after all. When more features are added, I will no doubt buy the standard license for 2.
B
2
G
1
Posts: 9
Reputation: 568

Post » Tue Aug 23, 2011 3:26 pm

I think people will continue to use CC until C2 is almost finished or has an equal or greater amount of features than CC..Or for some, an .exe exporter :)

I mean, C2 is greater in many ways and sure you can buy it now, but its still too early in development to do much with, so.Tokinsom2011-08-23 15:27:20
Image
B
225
S
27
G
13
Posts: 1,774
Reputation: 18,024

Post » Tue Aug 23, 2011 3:46 pm

CC still gets my vote and is still what I'm using. I'll be completing Blight with CC-- .exe and the greater features give me no reason to move to C2.
B
90
S
32
G
14
Posts: 935
Reputation: 14,540

Post » Tue Aug 23, 2011 3:50 pm

http://sourceforge.net/projects/construct/files/stats/timeline

Construct Classic still gets around thousands of monthly downloads, it is far from dead!
Image Image
Scirra Founder
B
125
S
37
G
25
Posts: 3,945
Reputation: 44,922

Post » Tue Aug 23, 2011 4:04 pm

Dev has dropped a bit, but you have to remember CC is open source, so there will always be some sort of interest in it, even if it is just by hobbyists.
Image Image
B
161
S
48
G
91
Posts: 7,358
Reputation: 67,271

Post » Tue Aug 23, 2011 9:29 pm

I think its impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, its a huge diference.
If i try to play a game that has 5 sprites in the screen on that has been made on C2 my computer nearly explodes.
If i try to play a game that has more than 800 sprites in the screen that has been made on CC it works fine.

So, i have nothing more to say...

But if you are trying to say about development of CC, lucid answered your question.
B
22
S
7
G
5
Posts: 90
Reputation: 3,430

Next

Return to Construct Classic Discussion

Who is online

Users browsing this forum: No registered users and 3 guests