Dead?

New releases and general discussions.

Post » Tue Aug 23, 2011 9:29 pm

I think its impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, its a huge diference.
If i try to play a game that has 5 sprites in the screen on that has been made on C2 my computer nearly explodes.
If i try to play a game that has more than 800 sprites in the screen that has been made on CC it works fine.

So, i have nothing more to say...

But if you are trying to say about development of CC, lucid answered your question.
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Post » Wed Aug 24, 2011 12:21 am

yeah I read that wrong, I thought he said no one working ON cc, not working IN cc
Spriter Dev
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Post » Wed Aug 24, 2011 12:31 am

[QUOTE=Tokinsom] I think people will continue to use CC until C2 is almost finished or has an equal or greater amount of features than CC..Or for some, an .exe exporter :)

I mean, C2 is greater in many ways and sure you can buy it now, but its still too early in development to do much with, so.[/QUOTE]

Well, C2 is still buggy for visual reasons to some users.
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Post » Wed Aug 24, 2011 12:45 am

[QUOTE=Metal_X] I think its impossible to compare CC and C2, CC uses Phyton and C2 uses HTML5, its a huge diference.
[/QUOTE]
just for clarification, although you can script with python in cc, plugins are made in c++ and caps are compiled to cc's own exe format for events that run the plugins' c++ code, so it's much faster than pure python

and from what I understand c2 is similar except except it's html5 events running javascript plugins?

but yeah, for now cc is much much faster, but html5 brings great possibilities. personally I'm working on a project that will combine the two. like a character editor online(c2) that can save characters you can load in your exe game(cc)lucid2011-08-24 18:41:04
Spriter Dev
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Post » Wed Aug 24, 2011 9:28 am

Yeah, I actually taking about development wise. I was going to ask if a certain feature was possible. Read hotspots and action spots from a ini that can be imported in the picture editor, so of like the collision thing.

In the images folder

Frame1.png

Frame1.ini/.txt

[hotspot]
21,42
[actionspot]
11,12

This should be useful if you had to do your sprite animation due to a file lost, despite having backups. Azu2011-08-24 09:29:45
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Post » Wed Aug 24, 2011 6:12 pm

[QUOTE=zenox98] Don't know what you mean?

I may have bought the C2 early-adopter license, but I'm still using CC, as are a lot of people on here.

For instance, Chrisbrobs creates something new in CC virtually every 5 minutes :)

zen[/QUOTE]

It actually averages at 4.8 minutes.    

(Im gonna buy the early adapter licence this week, and flood that with examples)
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Post » Thu Sep 01, 2011 7:59 am

i hope CC survive and users support a long time , i have tested the both version.

CC : awesome tools for creation of games & apps on windows.
C2 : awesome tools for creation of web html5 games & apps in the futur , there are younger than CC but its future is bright with html5 which will soon be equipped sanitary all browsers.



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