Death from Above a steampunk shmupNOW WITH DEMO

Show us your works in progress and request feedback

Post » Thu Dec 22, 2016 6:04 pm

UPDATED26/0517 ok everyone said it was 2 hard so I implement a lives system now you can die 3 times before you restart the level
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PLAY IT NOW
https://www.scirra.com/arcade/action-ga ... demo-18080


Death from Above is my attempt at creating an arcade shmup game taking inspiration from classics like steel empire and gigawing
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Last edited by PrinceofMars on Fri May 26, 2017 12:28 pm, edited 6 times in total.
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Post » Thu Dec 29, 2016 10:54 pm

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Post » Sat Dec 31, 2016 8:59 pm

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Post » Mon Jan 02, 2017 2:36 am

nice artwork.. cool pixel art

also, it has a good gameplay. :D
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Post » Tue Jan 03, 2017 1:58 pm

nemezes wrote:nice artwork.. cool pixel art

also, it has a good gameplay. :D

Thanks buddy very few people have seemed to take an interest in this one so it's really great to finally have someone come along and say something nice :)
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Post » Tue Jan 03, 2017 6:25 pm

The pixel art is really great! Looking forward to seeing it in action.
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Post » Wed Jan 04, 2017 10:25 pm

Dammit, I love steampunk and I love pixel art! Pretty excited to see this -- among other things, your first sprite (the huge flying warship) and the town/city background really stand out. That gameplay gif looks awesome, jaw dropped when the buildings came in and the warship floated up.

Keep it up and keep going, I think this deserves hype!
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Post » Thu Jan 05, 2017 12:50 am

PrinceofMars wrote:
nemezes wrote:nice artwork.. cool pixel art

also, it has a good gameplay. :D

Thanks buddy very few people have seemed to take an interest in this one so it's really great to finally have someone come along and say something nice :)


I am doing some art for my fight game and I know how difficult it is. I still dont know how to deal with colors. :D

are you going to release it for PC too, or just tablet (mobile devices)?
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Post » Thu Jan 05, 2017 9:45 am

AlceX wrote:The pixel art is really great! Looking forward to seeing it in action.


Nixel wrote:Dammit, I love steampunk and I love pixel art! Pretty excited to see this -- among other things, your first sprite (the huge flying warship) and the town/city background really stand out. That gameplay gif looks awesome, jaw dropped when the buildings came in and the warship floated up.

Keep it up and keep going, I think this deserves hype!


nemezes wrote:I am doing some art for my fight game and I know how difficult it is. I still dont know how to deal with colors. :D

are you going to release it for PC too, or just tablet (mobile devices)?


Compliments positive feedback!!!!! just what's needed, thank all you so much.
nemezes I will let you in on a little secret I am crap with colors too, so what I do is once I have drawn the outline of my sprite by drawing over my sketch in photoshop I then open up the folder on my computer where I keep sprites from the metal slug games, then I use the colors from them.
I will release the game on everything it plays slightly better on the PC since it sometimes slows down a little bit on a tablet when a lot is happening at once.
Once the first level is finished I will put it on the scirra arcade as a demo
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Post » Fri Jan 27, 2017 5:29 pm

Yes I am still working on this game I just spent forever trying to keep the framerate when you play it on phones and tablets I don't much to show off so here some concept art for the level 2 boss the idea is a submarine with a robot squid you would fight the sub then after it takes enough damage it drops the submarine and you have the fight the robot squid.

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