Death Platoon

Post your Construct-made creations!

Post » Sun Dec 07, 2008 5:25 am

hey 'm just curious and i want your advice. I'm starting to create enemy type.
What type seem to be more interesting
there's no real story yet except for wht you can read on my fisrt post , thats why have plenty of space to create a new world
so the candidate are:
-- Zombie-scientist and other victim of virus
-- Demons of any sort ( we all know scientist just love to open the gates of hell..)
-- Robots ( kill all human Bzztt!!.)
-- Freaking alien that eat humain brain for breakfast (that's mean they ARE badass)

there is no way to put this as a vote.. it would been easier/
Anyway. maybe i'll make a mix of all ...
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Post » Sun Dec 07, 2008 7:06 am

Big leap here. IMO learnt a lot of ting like the distance function (thanks guys)
so
** now with level!!!!
** Now with Zombie ( use your imagination PAleaze!!!)
**The small target stick to the player when you move it too close of the player. useless but fun. :)
i didn't thought of a solution to make stay in place.

And also if some of you have an idea to how to make sure my zombie don't start to float everywhere
like balloon. Some stay in the line , the other go haywire..anyways hop! to the next step.

image !


EXE
[url:36r0g3ef]http://www.mediafire.com/?myicnnq1wl2[/url:36r0g3ef]
and the Cap.
With image and my buggy code ! :twisted: !
[url:36r0g3ef]http://www.bordeleaudesign.com/Dump/DeathPlatoon/DeathPlatoon.rar[/url:36r0g3ef]
And also if some of you have an idea to how to make sure my zombie don't start to float everywhere
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Post » Sun Dec 07, 2008 7:56 pm

One bug you might want to fix is that you can never die your health goes into the minuses.
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Post » Sun Dec 07, 2008 8:24 pm

The graphics look great.

The gameplay though is pretty much Ghost Shooter with some walls. Also, there seems to be collision problems when enemies attack the player... are the enemies set to Solid by any chance? (I've only played the .exe version :P)

Also, enemy spawning is a little strange. There's enemies spawning inside of walls and outside of the map. Might I make a suggestion? Have a few enemies strategically placed when the level starts, then have dedicated spawn points where enemies come out of if the player comes near, like portals or doors or factory machines or whatever. Kind of like the oldschool game Gauntlet. There were enemy "generators" around the levels that spit enemies out. And you could even destroy the generators so no more enemies could spawn at that point.

Also, enemies spawn faster than I can kill them. If you wait just a few seconds without shooting anything then there gets to be so many enemies you can never really clear them all.

One last thing that bugged me is that enemies can spawn right underneath you :x. Having dedicated spawn points would fix that too.
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Post » Mon Dec 08, 2008 4:07 am

yea i know i don't reinvent anything.and yess they were on solid :roll:
you were quicker than me for the enemy spawning point. that was on my plan so i push it a bite and TADAAM!
Plus you can destroy it after 10 shot.
And Yeah, eventually i'll build a gamedesign to make a real game with story and all.

Also on this release, i played with BumpMapping... OK I'm sorry but this just gave me the taste to do a doom3 Fan-Game.. So nice. (can you see i already be inspired a lot by doom3 design.. nooo)
on the bump Mapping, it would be nice to control the specular color (via an effect maybe)
something not fancy like dodging the underlying object color, a bit like Combine Dodge do, ( i guess i'm not wrong)
Graphically i still need to push it, but i'm not oriented at learning Construct.
No screeny for today
I'm too lazy and its too late.
[url:udaz17jg]http://www.mediafire.com/download.php?yikzjkkymj3[/url:udaz17jg]
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