Deaths per tick monitor? [SOLVED]

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Post » Thu May 09, 2013 12:31 am

I am building a game with an achievements engine. However, I am stuck on trying to make this achievement in which a character has to die every __ ticks/seconds for __ amount of times. After much experimentation, I threw in the towel and started this thread. Can anybody think of a solution to this? (Keep in mind that I'm using the free version, so don't overdo it on the events.)

Thanks.

EDIT: I'm getting pretty desperate. Someone please answer ASAP.    coolernow1232013-05-09 22:19:18
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Post » Thu May 09, 2013 8:42 pm

This thread dealt with a similar issue, you should be able to adapt it to your needs...

http://www.scirra.com/FORUM/solvedarchievement-100-points-in-10-seconds_topic65875_post404196.html?KW=#404196
As long as I can move left, right and fire, I'm Happy...
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Post » Thu May 09, 2013 10:19 pm

[QUOTE=Pixel perfick] This thread dealt with a similar issue, you should be able to adapt it to your needs...

http://www.scirra.com/FORUM/solvedarchievement-100-points-in-10-seconds_topic65875_post404196.html?KW=#404196[/QUOTE]

lol thanks
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