Debugger and touch

Bugs will be moved here once resolved.

Post » Sun Sep 08, 2013 12:17 am

Two things: first you can't put Touches in Watch window, (they don't show up after clicking the eye.) and the following:

Link to .capx file (required!):
use example touch panning

Steps to reproduce:
1. hit new, select the Touch Panning example
2. run in debug in chrome or IE and choose Touch in debug window.
3. touch (mouse click) and drag into the debugger, touch 0 gets stuck in on position.

Observed result:
you can release mouse button(touch) and when returning to window, it will pan on hover like the touch is happening.
(actually it does work in Firefox)

Expected result:
button/touch should release when there is no touch.

Browsers affected:
Chrome: yes
Firefox: no (works fine)
Internet Explorer: yes

Operating system & service pack:
win 7
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Post » Tue Sep 10, 2013 1:53 pm

Closing as can't fix: this is because browsers prevent the mouseup event being sent to a different frame. The game is running in an iframe in the debugger. You have to move the mouse back then press it again.

I can add touches to the watch - at least, when the mouse is over the debugger so it gets "stuck", I can add it to the watch then see it update again as I move the mouse back.
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