debugger cpu stress

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Post » Mon Jan 19, 2015 9:20 pm

While testing in debug mode, i get about 12 perc CPU usage at 60 fps. My game is a platformer with hundreds of lines of code. Is this number too big? I have very few -every tick- events overal.
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Post » Mon Jan 19, 2015 9:25 pm

There's not really enough info to know for sure, but you'll most likely be ok.
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