Dec 2015 Income Report

Chat about anything not covered in these forums, but keep it civil!

Post » Fri Jan 01, 2016 1:06 pm

Happy New Year folks. Here's my Dec 2015 Income Report..

http://www.jetta88productions.com/2016/01/01/237/
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Post » Fri Jan 01, 2016 3:26 pm

Thanks for sharing.
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Post » Sat Jan 02, 2016 2:35 am

Very nice, thanks for your reports.
This is the first time i hear about flippa, will check it out.
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Post » Sat Jan 16, 2016 8:41 pm

That was awesome report, good job, you deserve every penny :)
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Post » Wed Jan 27, 2016 9:06 am

Hello,

Thanks for sharing. Very interesting for newbies to get an idea on earning from making apps.
However, you make it sound easy and "passive" while it's not.
Most of your incomes come from your freelance work. Which is not passive I assume.
As you have to sell a good story on your blog to sell your products, I won't blame you ;)

Btw, are you selling your apps through flippa because it's more profitable than publishing them on stores with admob?
For those apps, I also assume that you purchase cheap apps which don't look nice and replace the graphics to make them nicer and resell them with a good margin. Quite clever :)

I'm not here to criticize, troll or whatever, just want to exchange with someone transparent enough to speak about money :)

Ouais
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Post » Wed Jan 27, 2016 10:01 am

Challenge of an indie :) monthly income varies a loooooot. But that will even out eventually if one continues to work.
Have a happy day!
- Markus Lappalainen, Composer & Audio Engineer
Open for commissions!

For Hire Thread | LinkedIn | SoundCloud
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Post » Wed Jan 27, 2016 1:49 pm

ouais25 wrote:Hello,

Thanks for sharing. Very interesting for newbies to get an idea on earning from making apps.
However, you make it sound easy and "passive" while it's not.
Most of your incomes come from your freelance work. Which is not passive I assume.
As you have to sell a good story on your blog to sell your products, I won't blame you ;)

Btw, are you selling your apps through flippa because it's more profitable than publishing them on stores with admob?
For those apps, I also assume that you purchase cheap apps which don't look nice and replace the graphics to make them nicer and resell them with a good margin. Quite clever :)

I'm not here to criticize, troll or whatever, just want to exchange with someone transparent enough to speak about money :)

Ouais



Oh it's definitely not easy to make the money passively every month. It never will be.

I sell my apps on Flippa because its indeed more profitable than myself publishing them myself with ad networks like Admob, Chartboost, etc.

As far as purchase other's cheap app source code, maybe 10% of the time. Most of the time, I've used stuff that I've developed myself awhile back and replace the graphics. I don't like to the spend money when I don't have to.
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Post » Wed Jan 27, 2016 2:04 pm

KazaaMafia wrote:As far as purchase other's cheap app source code, maybe 10% of the time. Most of the time, I've used stuff that I've developed myself awhile back and replace the graphics. I don't like to the spend money when I don't have to.


Thanks for your reply.
Do you sell few times the same game or is there an exclusivity on flippa?
In other words, are you allowed to use the source code again when you have sold it on flippa?

Ouais
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Post » Wed Jan 27, 2016 2:49 pm

ouais25 wrote:
KazaaMafia wrote:As far as purchase other's cheap app source code, maybe 10% of the time. Most of the time, I've used stuff that I've developed myself awhile back and replace the graphics. I don't like to the spend money when I don't have to.


Thanks for your reply.
Do you sell few times the same game or is there an exclusivity on flippa?
In other words, are you allowed to use the source code again when you have sold it on flippa?

Ouais



It's my code that I've written, so in the end I make the call on what I want to do with it. If a purchaser doesn't want to accept this, then they don't have to bid. If I made it where I couldn't reuse my source code, then this app flipping business would be useless. I reuse the same code and use different graphics. When I sell the game, they have full rights to their app including source code and they can resell if they want.
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Post » Thu Jan 28, 2016 1:46 pm

Now I understand why there are 100+ versions of Clash of Clans ;)

Ouais
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