Re: December update

New releases and general discussions.

Post » Mon Dec 08, 2008 4:09 pm

[quote="linkman2004":iwsqgap1]By the way, with the re-code of the event sheet editor, would it be possible to allow people to view/write events in a sort of scripting language? Just an idea I'd like to see.[/quote:iwsqgap1]
This is what Python scripting is for, really - but it's not working right now, and hopefully will be fixed for the next build. You can't convert between events and script - that's not really possible at all - but you could add script with Python.
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Post » Mon Dec 08, 2008 4:43 pm

One thing we will do is possibly allow the text in the editor to be selectable, so you can select a few things and copy them. That and making the 'copy as text' function a little better and readable for the forum.
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Post » Mon Dec 08, 2008 6:16 pm

So whats this boneable object like?
Is it like the cube object, or just 1 side? Also will it be 4 way, or full 360?
Sounds almost like a skinable 3d object.
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Post » Mon Dec 08, 2008 6:30 pm

I would assume it's just for 2D sprite animation. Like Anime Studio.

Where you have different sprites for things like arms and legs and whatever, and you rig them to a skeleton and manipulate the skeleton for animation.
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Post » Mon Dec 08, 2008 8:58 pm

Yeah, but that's vector. o-0
Or do you mean something like this?
[url:zvryxko8]http://synfig.org/Cut-out_Animation[/url:zvryxko8]
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Post » Mon Dec 08, 2008 9:19 pm

I meant what I said. It doesn't really matter if Anime Studio is vector, it's the bones system I'm comparing. I don't see where that thing you posted has bones.
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Post » Mon Dec 08, 2008 10:41 pm

I think what he's getting at is this: create the pieces of your character, create a skeleton for your character, and then attach said pieces to their corresponding bones on the skeleton.
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Post » Mon Dec 08, 2008 11:21 pm

it probably works like my blobber character, they may have even gotten the idea for such an object from it. Its pretty complex to set up and not something the average user could do on his own, this object would make it wayyyy easier.
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Post » Tue Dec 09, 2008 12:09 am

Yeah your bloody math man. It's way too good. I'm jealous. :oops:
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Post » Tue Dec 09, 2008 4:10 am

[quote="linkman2004":17sns55w]I think what he's getting at is this: create the pieces of your character, create a skeleton for your character, and then attach said pieces to their corresponding bones on the skeleton.[/quote:17sns55w]

Yeah, that's pretty much how a bones system works. Then to move the character, you don't have to move the actual sprites, or worry about their individual rotation. You just move the bone.

In 3D it's pretty much the same, only your mesh is usually one piece. You attach specific polys to the bones and it deforms the mesh when you manipulate a bone.

[quote="QuaziGNRLnose":17sns55w]it probably works like my blobber character, they may have even gotten the idea for such an object from it. Its pretty complex to set up and not something the average user could do on his own, this object would make it wayyyy easier.[/quote:17sns55w]

In effect it would pretty much look the same, yes. Your blob guy looks like what a bones system would do, just without actual bones. You've gone and made some kind of crazy complex IK chain without using a true bones system :P
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