[quote:1kvefxmy]Yeah your bloody math man. It's way too good. I'm jealous. [/quote:1kvefxmy]
[quote:1kvefxmy]In effect it would pretty much look the same, yes. Your blob guy looks like what a bones system would do, just without actual bones. You've gone and made some kind of crazy complex IK chain without using a true bones system [/quote:1kvefxmy]
what im wondering about is how the animation of the skeleton will work, will there be some key framing thingy or will it be set up through events by rotating individual bones, im guessing the latter which would make animation pretty hard.
i guess will have to wait and see
and now that you mention IK, an IK object would be pretty darn useful. with 'n' segments and fast c++ ik solving