Re: December update

New releases and general discussions.

Post » Tue Dec 09, 2008 12:53 pm

[quote:1kvefxmy]Yeah your bloody math man. It's way too good. I'm jealous. [/quote:1kvefxmy]

lol thanks

[quote:1kvefxmy]In effect it would pretty much look the same, yes. Your blob guy looks like what a bones system would do, just without actual bones. You've gone and made some kind of crazy complex IK chain without using a true bones system [/quote:1kvefxmy]

what im wondering about is how the animation of the skeleton will work, will there be some key framing thingy or will it be set up through events by rotating individual bones, im guessing the latter which would make animation pretty hard.

i guess will have to wait and see

and now that you mention IK, an IK object would be pretty darn useful. with 'n' segments and fast c++ ik solving
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Post » Tue Dec 09, 2008 12:58 pm

Utilising the bone movement is done entirely visually; you set up the links, joints and animations by clicking/moving the bones :).
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Post » Tue Dec 09, 2008 4:46 pm

[quote="Rich":2tcrpucx]Utilising the bone movement is done entirely visually; you set up the links, joints and animations by clicking/moving the bones :).[/quote:2tcrpucx]
That sounds awesome :D
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Post » Wed Dec 10, 2008 5:53 pm

[quote:3a3iav7u]That sounds awesome [/quote:3a3iav7u]

i second that

check out my new IKchain cap in uploads you guys.
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Post » Thu Dec 11, 2008 7:43 pm

Awesome indeed. Now I won't have to worry about how to do giant Castlevania style giant "puppeteered" enemies. maybe this means I'll one day make a construct fighting game too, Rumbe Fish style. :3
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Post » Thu Dec 11, 2008 9:12 pm

Oh I forgot about the bones thing. Great! Now that's one less thing we have to do, should help animation TREMENDOUSLY! :mrgreen: :mrgreen:
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Post » Fri Dec 12, 2008 12:48 am

Sounds really awesome
But I certainly hope the 'create new animation angle of X degrees every X images' in the import screen can eventually get snuck in there too ;) For those of us who render our sprites. That will make creating a sprite with many angles VERY easy to do. RIght now it's a nightmare ;)
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Post » Sun Dec 14, 2008 3:26 am

how much control will we have over netcode? would a server browser (that we make in construct) be possible? can we dictate what information/events are sent as packets?
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Post » Sun Dec 14, 2008 6:15 pm

: )
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Post » Sun Dec 14, 2008 8:13 pm

[quote="alee":2c4rku3f]RICH ZOMG GIEF ONLIEN PLUGIN.[/quote:2c4rku3f]
Agreed!
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