Deformable Terrain, not just destructible

For questions about using Classic.

Post » Sun Mar 15, 2009 8:01 am

Wow holy bejesus all of you... thanks a crap-load!

All of you guys had different ideas and solutions to the problem that all work rather well in thier own respects! I have to say, I was beginning to think this was going to be impossible... thanks again all of you, I would have had zero chance of figuring this out myself. Maybe I can make something with it now :D

Cheers again!

~Sol
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Post » Sun Mar 15, 2009 2:52 pm

linkman, you are my hero! very cool :D
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Post » Mon Mar 16, 2009 6:42 am

[quote="dkdoom":53o99v6l]linkman, you are my hero! very cool :D[/quote:53o99v6l]

Your example was indeed very cool as well... I liked how you both manaed pretty much the same thing, but by doing completely different approaches to the problem, and Mipey's example, while not exactly wht I was hoping for, offered yet another solution and gave me some ideas for a particular implementation of his method.

You guys all rock :D

~Sol
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Post » Mon Mar 16, 2009 11:17 am

I came into this topic when it was created thinking that there was little chance of it being accomplished, but here I am proven wrong by the extremely talented Construct community. The end result is sensational.

Good works guys!
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Post » Mon Mar 16, 2009 5:44 pm

Pretty cool I must say
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