Hi, if a game has say 10 layouts, are they all loaded before the game starts, even if some will never be used?
To support mobile, I am looking at one strategy which is to have 10+ layouts for different screen sizes and orientations. Will they all be downloaded, even if not used? IS there a way to change this behavior (e.g. test the screen size & features, then only load the required layout)
If the layouts all use the same objects (e.g. the sprites are simply copied across all layouts, with different positions), what are the overheads in terms of:
1) download size
2) perfomrnace? E.g. if you animate a sprite, will it animate on all 10 layouts, even if only one layout is active?