Delayed sound on Android devices?

Discussion and feedback on Construct 2

Post » Sun Apr 20, 2014 6:57 pm

That's not a bad idea. I'll verify that the sound is delayed across multiple phones, and then I'll probably fill out a bug report. Thanks!
Image
B
10
S
3
G
2
Posts: 196
Reputation: 2,053

Post » Thu May 01, 2014 3:03 am

Is no one else having this issue? It can't just be me. If you've got an Android device, could you please go to the audio test page with your phone browser (Chrome preferably) and see if there's any delay in sound playback?

If there is, then please post your phone model and operating system in the bug thread I started for this issue. I really appreciate it!
Image
B
10
S
3
G
2
Posts: 196
Reputation: 2,053

Post » Sun Jun 21, 2015 5:48 am

I have the same problem and here Ashley's anwser fx-sound-audio-delay-in-android_t120586
B
13
S
1
Posts: 96
Reputation: 881

Post » Mon Jun 22, 2015 2:03 am

This seems to be an issue with particular devices, especially Samsung devices. On my phone, for example, I've tried some AAA sort of games that also have this delay. There are also some, like Cut The Rope, that don't have this delay, which means they used Android audio a different way either intentionally (to avoid the delay) or it just happen that way.

Unfortunately, I don't think this is ever going to be resolved for our phones, so we'll have to accept it. Don't worry, half the people I've tested my game on don't even notice that anything's delayed :P
Image
B
10
S
3
G
2
Posts: 196
Reputation: 2,053

Previous

Return to Construct 2 General

Who is online

Users browsing this forum: Cliffu, Yahoo [Bot] and 2 guests