delete physics distance joint

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Post » Mon Apr 09, 2012 7:44 pm

how to delete physics distance joint
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Post » Tue Apr 10, 2012 12:42 am

I'm pretty sure there's an action for that... (no sarcasm intended)
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Post » Tue Apr 10, 2012 4:21 am

I don't see any actions to destroy joints...
The only way to destroy a joint is to destroy one of the connected objects. If you save the object's position, angle and velocity to global or local variables before you destroy the object, you can recreate the object in the exact state it was before.

ex:http://dl.dropbox.com/u/5426011/examples10/destroyJoint.capx
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