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Re: Enlisted [Working Title] Tower Defence/RTS

PostPosted: Sat Oct 29, 2016 4:34 am
by tallenwebdev
Good lookin stuff! Keep it up from what I can see your project looks awesome! If you have some time look at my zombie last stand game and let me know what you think as well:)

Re: Enlisted [Working Title] Tower Defence/RTS

PostPosted: Sat Oct 29, 2016 10:02 am
by CrudeWall
tallenwebdev wrote:Good lookin stuff! Keep it up from what I can see your project looks awesome! If you have some time look at my zombie last stand game and let me know what you think as well:)



Thank you for that - i shall keep working, still so much to do and figure out :)

-Left some comments on your game, ohhh btw. you should consider leaving a link to the game, on you "feedback" request, on the forum (people would not know where to find it)

Re: Enlisted [Working Title] Tower Defence/RTS

PostPosted: Sat Oct 29, 2016 5:35 pm
by tallenwebdev
Thank you for your feedback, was/is very helpful! And I added a link now

Re: Ominous entity

PostPosted: Sat Nov 12, 2016 12:58 pm
by CrudeWall
Old version - message deleted.

Re: Ominous entity

PostPosted: Sun Nov 13, 2016 2:18 pm
by CrudeWall
Old version - message deleted

Re: Ominous entity [Devlog]

PostPosted: Mon Nov 14, 2016 10:39 pm
by Drewosaurus
Over all its a pretty neat concept and a pretty cool game. My only thing with it is how hard it is to see and to move around the map. I felt that the map was a little confusing at times. I know the shadow box affect on a wall is cool and all to give it the illusion of 3d but it could benefit you more to design some walls. It could make you game easier to move around and with that art done right could add a level of atmosphere to your game. Keep it up and hope your still working on it.

Re: Ominous entity [Devlog]

PostPosted: Tue Nov 15, 2016 5:59 am
by CrudeWall
Drewosaurus wrote:Over all its a pretty neat concept and a pretty cool game. My only thing with it is how hard it is to see and to move around the map. I felt that the map was a little confusing at times. I know the shadow box affect on a wall is cool and all to give it the illusion of 3d but it could benefit you more to design some walls. It could make you game easier to move around and with that art done right could add a level of atmosphere to your game. Keep it up and hope your still working on it.


Først Thank you for the comment and feedback you provided :) as much as i like this very dark theme i got now, i agree with you :) it is a bit too much. And im looking into other ways that would Work Better. So Yeah im Still working on it :D only time is My enemy, hehe i only get to Put around 8 hours into this project Per week.

Re: Ominous entity [Devlog]

PostPosted: Thu Nov 24, 2016 8:35 pm
by CrudeWall
How the shade moves after a small update.

Image

Re: Ominous entity [Devlog]

PostPosted: Thu Apr 20, 2017 10:37 am
by CrudeWall
Been away for quite some time, but slowly finding my footing again and are ready to start working on this project once more - just editing my story line and thinking about where i wanna take this game.

For now I have made a new banner for my twitter : https://twitter.com/CrudeWall

So with a couple of days, you are gonna see a few more post around here. :)