Deletes player when wall is touched

For questions about using Classic.

Post » Fri Jan 18, 2008 10:15 pm

Hi, I'm having a problem here when ever my Player touches a wall it usually puts the player to the top of the object I have platform mode on.

http://upload.d2k5.com/users/Casho/files/NotWorking.zip
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Post » Sat Jan 19, 2008 1:50 am

There was a POST here. It's gone now.
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Post » Sat Jan 19, 2008 10:35 am

Whats a surrogate sprite It didn't make mush sense.
PS. Sorry for wasting your time.
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Post » Sat Jan 19, 2008 11:24 am

Is this... blood?
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Post » Sat Jan 19, 2008 11:33 am

How would I put my animation sprite on every cycle.
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Post » Sat Jan 19, 2008 3:10 pm

I hope it's not Chris's blood...
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Post » Sat Jan 19, 2008 3:16 pm

Thanks.
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Post » Sat Jan 19, 2008 9:49 pm

Deadeye, please don't edit your posts like that... it's hard to see if its resolved, and the resolution isn't available to anyone else who comes across this thread and has the same problem.
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Post » Sat Jan 19, 2008 10:47 pm

Okay, okay. Sorry, Ashley. It's just... well, I did have this long and detailed explanation on the implementation and benefits of using surrogate collision detectors, outlining the whys and wherefores thereof, and I... um...

It all boiled down to this one image:



*sigh* :(
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