Delta time physics

New releases and general discussions.

Post » Wed Feb 06, 2013 2:21 pm

Can you?
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Post » Wed Feb 06, 2013 3:40 pm

custom physics yes,

but i thought the physics object was automatically adjusted for deltatime.
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Post » Wed Feb 06, 2013 3:44 pm

At lag i get frame skips.
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Post » Thu Feb 07, 2013 2:11 pm

odd, dose every thing go excessively fast if you turn off frame limit?
maybe , in the physics behavior, change the simulation steps too 1?Bartosh2013-02-07 14:12:34
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Post » Thu Feb 07, 2013 10:31 pm

Really, what I Think it all comes down to is I want to eliminate the randomness of the physics.
My problem have been that when for example a force is applied to an object, depending on the amout of lag (frame rate or whatever) the objects velocity will vary. Sometimes, enduring Heavy lag, objects may even "SKIP THROUGH" other objects. 1 in simulation steps is far to inaccurate.
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Post » Fri Feb 08, 2013 2:49 pm

how about you set the simulation steps to 0?
apparently that's a thing.

I used to use the physics object all the time, now i always just make my own custom physics, i couldn't stand the quirks of it anymore.
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Post » Fri Feb 15, 2013 5:42 pm

[QUOTE=Bartosh] how about you set the simulation steps to 0?
apparently that's a thing.

I used to use the physics object all the time, now i always just make my own custom physics, i couldn't stand the quirks of it anymore.[/QUOTE] That disables collisions.
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