Demand for Video Tutorials?

Discussion and feedback on Construct 2

Post » Sat Oct 25, 2014 10:17 pm

Hi all, I am using C2 to make an RPG similar to the old Pokemon games (capture, train and battle monsters).

I am fumbling around trying to generate interest in the game between now and when I plan to have a Kickstarter in the Spring. I have a blog where I occasionally talk about my process (below) but I was considering another option being making tutorial videos for C2 based on my project.

I am a relative beginner, but I have managed to create a turn based battle system, a calculation to randomize critical hits and misses, an inventory system and a few other elements that people might be interested in seeing.

Do people have any thoughts on if this is something the community might like or be able to make use of?
Thank you,
Daniel
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Post » Sat Oct 25, 2014 10:55 pm

personally, i dont like video tutorials at all, they will never beat the written word combined with some images!
but i would love to read about the things youre talking!
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Post » Sat Oct 25, 2014 11:48 pm

Glad you are interested, writing about them is something I will definitely do anyways :)

Here is the blog I forgot to link. It about the project as a whole so doesn't go into detail with C2, I'll do that separately.

http://necromancergame.blogspot.com/
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Post » Sun Oct 26, 2014 12:01 am

I believe that all forms of knowledge and information that can be passed is valid for sure. Many people will prefer video lessons, as well as the other tutorial written.
I like both, but do whatever suits best with the time you have ^^
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Post » Sun Oct 26, 2014 2:04 am

AI, inventory system, critical hits & stats in general. These are topics of great interest. I personally like video tutorials, especially the well organized ones that get things moving ,have a clear purpose and give useful/practical examples.

So yes, I would love to see some video tutorials, and I am grateful each and every time I learn something from someone :)
Last edited by eli0s on Sun Oct 26, 2014 12:50 pm, edited 1 time in total.
composer - multimedia artist
www.eli0s.com/en/
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Post » Sun Oct 26, 2014 2:12 am

I guess it depends on people. For me, I use both but at different stages. When I just found C2, I watched only the video tutorials because they showed the entire process of how C2 works. Written tutorials are perhaps harder from a newbies perspective since most of the "simple" and "obvious" steps are still unknown. So video tutorials are more effective in my mind and we really see what we will be doing, and we can follow it exactly without ever having to think "where do I find that?" or "I don't understand how to implement that". Once you are more familiar, written tutorials are more effective in terms of time.
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Post » Sun Oct 26, 2014 5:22 pm

Great, thank you for the feedback guys. I will start putting together a logical order for the tutorials and keep you updated.

So far, topics I have that might be interesting are-
Transition from over-world to town / dungeons.
Transition to menus
Inventory system for Monsters (a Pokemon style monster list)
Random battle encounters
Turn based battle system
Monster and player stats
Damage calculation
Buffs and De-buffs
Exp and leveling mechanics
Capturing new monsters!
Dialogues and quests

Also I have a nice British accent that I hope will give the videos a little extra class ;)
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Post » Sun Oct 26, 2014 6:38 pm

danielbishop56 wrote:Also I have a nice British accent that I hope will give the videos a little extra class ;)


LOL

As I was browsing through social media I noticed that accent does a number with the ladies! I deeply regret that I can barely speak in English ;)
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu Oct 30, 2014 7:24 am

danielbishop56 wrote:Also I have a nice British accent that I hope will give the videos a little extra class ;)


Hahaha :lol: I surrender to your might charm!
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Post » Mon Jan 19, 2015 3:47 am

Tutorial would be awesome, looking forward to this. :)
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