Demo of realtime image effects

Show us your completed creations made in Construct 2

Post » Fri Mar 16, 2012 1:59 pm

Here's a quick (useless demo) for a plugin I'm developping :

http://dl.dropbox.com/u/1412774/GLFXC2Demo/index.html

The effects are realtime, and it's using GLFX.js as a backend (so WebGL needed)...

Pode2012-03-16 14:00:04
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Fri Mar 16, 2012 6:05 pm

Update : new build !

http://dl.dropbox.com/u/1412774/GLFXC2Demo2/index.html
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Fri Mar 16, 2012 6:19 pm

Very cool indeed!
cesisco2012-03-19 09:48:05
B
33
S
11
G
9
Posts: 381
Reputation: 10,153

Post » Fri Mar 16, 2012 8:53 pm

FANTASTIC!
Endless possibilities!
B
107
S
40
G
10
Posts: 456
Reputation: 13,202

Post » Fri Mar 16, 2012 11:20 pm

Wow. Very impressive.
B
86
S
14
G
9
Posts: 101
Reputation: 9,912

Post » Sat Mar 17, 2012 12:25 am

Excellent stuff- had thought this was a native thing - it was one of the first things I was trying to do on opening construct haha.

Would be very cool for gameplay if you could change colour dynamically , a platformer where you have to collect different paints to make yourself a certain colour to finish the level, use a door etc. :)

Image
B
27
S
9
G
5
Posts: 487
Reputation: 11,939

Post » Sat Mar 17, 2012 8:41 am

Very cool effects - The Flying Spaghetti Monster looks great in them.

One aside though is I could not reverse the effects.
B
9
S
2
G
4
Posts: 346
Reputation: 2,726

Post » Sat Mar 17, 2012 4:31 pm

Great work! FYI we are planning on implementing shaders in the editor itself, and you'll be able to set fallbacks for canvas 2D mode.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Post » Sat Mar 17, 2012 6:56 pm

@Ashley : that plugin is there just to wait for your release. Having them directly in the framework, like what you are planning to do is the best solution, because there's going to be less bitmap array swapping (so much more reactivity in the end).
By the way, what kind of fallback are you planning for the 2D mode ? (Because I don't think we are going to have JS VM fast enough in the next year to crawl the whole bitmap matrix in realtime...)
B
33
S
9
G
6
Posts: 709
Reputation: 6,704

Post » Sun Mar 18, 2012 7:32 pm

@Pode as you say it would be far too slow to simulate with per-pixel effects, so you'll be able to choose either a standard effect (like Additive which is a good fallback for the Screen shader in CC) or another option like no effect or simply destroy the object. A bit like CC, the idea is to easily add eye candy effects which don't seriously impact the game if not supported.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,600

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 5 guests