Deployment Hell

Discussion and feedback on Construct 2

Post » Sun Jun 17, 2012 4:56 am

I've tried Phone Gap --playable A little slow but speed is OK for my game, however no sound.

AppMobi --Touch control keeps "thouched" on for some reason. No textbox. Unplayable.

Coocoonjs. --tried launcher, simply exits when finished loading. Unplayable.


So what's left? I simply can't deploy the app by any "easy" means. What should I do now? The engine is highly intuitive and runs great in browsers. Maybe if speed isn't so much a consideration then AppMobi with the native browser option set might work...
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Sun Jun 17, 2012 5:41 am

AppMobi and CocoonJS are experimentals, not stables.
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Post » Sun Jun 17, 2012 6:31 am

I know. I just wish Phonegap builds supported sound... I'd be all set!
Follow my CZero development on twitter https://twitter.com/CaptainZeroGame
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Post » Sun Jun 17, 2012 9:00 am

When you are exporting with apmobi, you shouldn't export with the "Use direct canvas" if you are exporting to android. The Direct Canvas is only, at the moment, supported by the Iphone. For Android its just experimental.
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Post » Sun Jun 17, 2012 1:11 pm

I can play my game on cocoonjs, this game here:

http://www.scirra.com/arcade/action/1240/chaos-of-war

And it's run great with 40-60fps with full sound, touch is ok. But can't deploy it to Apk or IOS. Just play through Cocoonjs launcher.
Anyway, we can Deploy our game to the App Store and Google Play in the near future, they are woking on it. Just wait :))
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Post » Sun Jun 17, 2012 1:12 pm

DirectCanvas and CocoonJS are works in progress, hopefully they'll work eventually. Are you using any third party plugins or behaviors?

Sound should work on PhoneGap, are you sure you encoded both .ogg and .m4a versions of all your sounds?
Scirra Founder
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Post » Sun Jun 17, 2012 8:56 pm

@farsmile90 Thanks for sharing, and great game btw, we love to see Construct 2 games running great on mobile. If it runs OK on the Launcher it will run seamlessly once our Cloud Compiler is available so that you can package it on to the App Store and Google Play.

@sinistar99 Sorry to hear that, we hope that soon enough our C2 plugin will work with all C2 games. If you like you can try submitting a dev support request in our contact us page and we'll try to look into it.
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Post » Mon Jun 18, 2012 5:08 am

@ludei: keep up the great work ludei,we'll wait for that day.
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Post » Tue Jun 19, 2012 9:36 am

Today I finally managed to avoid the black screen of death on CocoonJS...
There are some glitches on tiledbackgrounds, some crashes here and there during the game, no accelerometer support and I haven't found a way to lock the screen in landscape mode but... but.. well...
THE PERFORMANCE IS F... AWESOME!!!! Fps are nearly double than phonegap builds, sometimes my game can reach 40fps on an average phone... and with polyphonic audio!
I'm waiting for a release with a better integration with C2 features and in the meantime I thank Scirra and Ludei for the great work they're doing.
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Post » Tue Jun 19, 2012 11:28 pm

@Knifegrinder Thanks, we're glad you like the performance! We know our Scirra integration isn't flawless but we're working hard at it so that soon enough all the other stuff is taken care of.
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