Here's an updated link (well actually it's the same one with updated cap
I've got little diamond sprites representing the Y co-ordinate where each object SHOULD be sorted. I've used the same maths in a for each ordered loop that sorts all the objects. In my eyes, the math works out and it SHOULD work but dammit, it ain't. here's the sorting event in case you need it:
+ System: For each Layers ordered by ((Layers.Bottom - (Layers.Value('ZHeight') - Layers.Value('ZHeightBottom'))) + Layers.Value('ZHeight')) + Layers.Value('ZHeight') Ascending
-> Layers: Send to front
I'll attempt to translate that into english, basically, assuming each object is a '3 dimensional' cube, it takes the front-bottom edge of the sprite, finds the front-top edge of the sprite, adds the distance from the top to ground level, then adds that value again. Basically, I made a 2d side on version of this and it works perfectly.
This does not work and i believe it should, i am THIS close to solving this lol! but I need some help plz