Desert World Doodads

Discuss game development design and post your game ideas

Post » Sun May 04, 2014 10:03 pm

Hey there,
I am currently working on my desert levels and they are coming along nicely. Although, when I play through them, I don't actually feel like I'm in a desert/dry type biosphere.
I removed the clouds, changed the background music, started using bees/scorpions for enemies and added a few cacti and a pyramid. This helped a bit but I am still not feeling it. Actually, seeing everything I have done in writing makes me want to say its good enough, haha. But anyway, do you have any other ideas for what I might add to the background or foreground or other enemy types I could use?

Thank You,
Stephen
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Post » Mon May 05, 2014 1:04 am

No idea what your game is about, but:

Sand particles, slower movement for hero, small screen occlusion via brown filter, small sandstorms (with slower movement), more brown color everywhere... just go watch some clips about desert/sand and you will find enough ideas.

Also throw in some Kyuss or Black Sabbath songs (?)
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Post » Mon May 05, 2014 1:54 am

Oo, I like the idea of triggering sandstorms.

its a platform type game. You can play two levels of an older version by clicking my signature.
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