Design for iPhone

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Post » Wed Oct 03, 2012 1:31 pm

I'm a bit confused with how to build a game for iPhone

I understand there is an option for the use retina display in project properties, but what i'm struggling with is how to set it up

Do i start with a project which has a size of 960x640 and use the full size images, or do i create an app at 480x320 and reduce the size of every image by half or something else?

At the minute i am using graphics at there full size on a 480x320 project whcih im sure is wrong

On a seperate note these images appear very badly pixelated when on iphone 3gs via cocoonjs launcher
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Post » Wed Oct 03, 2012 2:33 pm

Hi @theames

The best way is to create the project directly with 960x640 canvas size. CocoonJS automatically scales the canvas to the display size, resulting in a 1 scale on iPhone 4/4S and 0.5 scale on iPhone 3GS.

If you need detailed help, please contact us: http://ludei.com/about
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Post » Wed Oct 03, 2012 3:52 pm

Just what i was looking for cheers
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