Desktop Simulator in C2

Chat about anything not covered in these forums, but keep it civil!

Post » Fri Jan 18, 2013 2:58 pm

As part of a current project in C2, I'm developing a desktop simulator. I've been writing a plug-in to handle the windows, and I thought I would ask for a general consensus on which critical components should be included in a window object.

Currently, I have the following:
- resizable, draggable window (obviously)
- title bar
- close, minimize, expand buttons
- functionality for adding general components to a window (buttons, text boxes, etc.)
- functionality for adding custom components to a window
- resizing and scaling functionality for components when window is resized

Maybe I am over thinking this, but does anyone have any suggestions as to any functionality I should or could add?

I'm really not intending to make this a fully functioning interface, but I want to make sure I make the simulation as real as possible.

Thanks!

------------------------------------------

To Do
- Scroll Bars
- Modal windows, with focus
Wastrel2013-01-18 20:30:54
Don't see the fnords and they won't eat you!
B
75
S
16
G
12
Posts: 322
Reputation: 11,608

Post » Fri Jan 18, 2013 3:11 pm

Scrollbars?
Moderator
B
72
S
13
G
11
Posts: 900
Reputation: 11,783

Post » Fri Jan 18, 2013 5:39 pm

[QUOTE=thehen] Scrollbars?[/QUOTE]

I suppose that is an obvious one.
Don't see the fnords and they won't eat you!
B
75
S
16
G
12
Posts: 322
Reputation: 11,608

Post » Fri Jan 18, 2013 7:45 pm

Modal windows? That is, if you have window A and it spawns modal window B, you cannot interact with window A until B is dealt with. Similarly, modal window B might spawn modal window C, and you cannot interact with B or A until you deal with C
B
35
S
8
G
8
Posts: 532
Reputation: 6,868

Post » Fri Jan 18, 2013 7:59 pm

Modal focus too. So the active window is highlighted and the inactive has a lower opacity, or is greyed out.
Moderator
B
72
S
13
G
11
Posts: 900
Reputation: 11,783

Post » Sat Jan 19, 2013 2:17 am

Wooo ! Meaning there is no more scaling problems ?Whiteclaws2013-01-19 02:23:15
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Sat Jan 19, 2013 11:37 am

[QUOTE=Whiteclaws] Wooo ! Meaning there is no more scaling problems ?[/QUOTE]

@Whiteclaws, which scaling problems do you mean?
Don't see the fnords and they won't eat you!
B
75
S
16
G
12
Posts: 322
Reputation: 11,608

Post » Sat Jan 19, 2013 5:02 pm

Delete the black borders without affecting the game resolution ...
B
34
S
16
G
16
Posts: 2,222
Reputation: 16,564

Post » Sun Apr 06, 2014 9:01 pm

@Wastrel, have you been able to work around having a modal window, something like what comes up when you want to view a picture in facebook
B
15
S
4
Posts: 138
Reputation: 2,003

Post » Mon Apr 07, 2014 12:51 pm

@Dasat, no, I only got about half way through that project when I had to quit working on it and start working on something else. I still have that project on the back burner though.
Don't see the fnords and they won't eat you!
B
75
S
16
G
12
Posts: 322
Reputation: 11,608

Next

Return to Open Topic

Who is online

Users browsing this forum: No registered users and 8 guests