Destroy an object at a point

Get help using Construct 2

Post » Sat Oct 15, 2011 7:57 am

Groovy, thanks a lot for your help. I really appreciate it! I would have sent you some PM's, but unfortunately, I don't have enough rep, it seems! Back to work I go!
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Post » Sat Oct 15, 2011 8:00 am

Wow, I didn't know there was some kinda rep requirement on that. I haven't used PM's since the forum change. Anywho, you're very welcome, I'm always glad to help out. I'll be around if you need me, good luck!
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Post » Sat Oct 15, 2011 9:05 am

Alright, hit another bump. Multiple tags? Like, I want a sound file, to be effected by A or V. So I figured I'd put "A" & "V" it accepts it, but doesn't function. Is there some kind of OR function that I'm missing?
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Post » Sat Oct 15, 2011 9:10 am

You mean you put ' "A"&"V" ' as the tag? I don't know too much about sound, since I haven't used it much (my game's silent right now ), but there's probly no way to make that work. I'm not sure why you'd need two tags, so maybe I'm misunderstanding.
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Post » Sat Oct 15, 2011 9:19 am

WELL, I guess I actually don't. It was just me trying to simplify, by making something more complicated. I figured a different way out. Haha. It's getting late!
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Post » Sat Oct 15, 2011 9:23 am

Well at least you learned something! And yeahhh, it is kinda late. Didn't even notice that it's 4:25 AM over here until now, but I got nothing to do tomorrow except, well, this.
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Post » Sat Oct 15, 2011 9:36 am

Yeah exactly! What better is there to be doing!? :P So, after running some tests. I noticed that... You can't kill the other monster. Unless the first monster is dead. So, I'm thinking something is wrong with the instances...

http://dl.dropbox.com/u/45478479/APA2.capx There's the capx again. You can see my awesome changes. :P I can't quite seem to figure out why the instances don't work. I mean, I'm running them off the variables that are instanced...
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Post » Sat Oct 15, 2011 9:53 am

Nice changes, very nice. Keep this up and you might end up using this as your game rather than just an experiment!

Apparently the problem was again with picking -- I don't really understand C2's setup for picking instances yet, since I'm still used to Construct Classic -- but putting a "For Each PinkDemon" (found under System if you never saw it) condition along with the "PinkDemon - Alive = 1" condition seems to solve this and another problem at once. The third demon guy on top of the block actually doesn't fall off the cliff now. SullyTheStrange2011-10-15 09:54:01
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Post » Sat Oct 15, 2011 9:57 am

Hahaha! Awesome!! Brilliant. I did see it, but I didn't even think of it. And about making this my game? Naaaah. All these sprites are junk. XD I mean, I spend maybe 20 minutes on any single one, and give or take 30 minutes for the animations. No, my real project is going to look -nice-. :DDD And more than likely have some physics! Or be an Isometric RPG of sorts. (I'm way too ambitious.)
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Post » Sat Oct 15, 2011 10:03 am

Ambition's always a good thing, especially when it comes to learning. My first project, the one I'm working on now, is a Mario & Sonic platformer combining both series(es?) and everything in them. Just think of taking the default Platform behavior you're working with and trying to tweak it to feel exactly like Super Mario World-Mario -- let alone Sonic. It ain't easy.

EDIT: Oh yeah, I forgot my point: I learned a lot more shooting for my dream game than I would've if I stuck with some really lame generic platformer that I was originally gonna do. SullyTheStrange2011-10-15 10:03:50
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