@Kyatric: I recently found out that its funnier to avoid the 'Mouse' object completly - if possible.
=> using the 'Touch' object => Property: 'Use mouse input' - Yes
=> having both - touch and mouse-click (fallback when the browser doesn't support touch)Link to the tutorial Touch
Pro: Making the whole project browser independent - eg - for the i-devices. Afaik i-devices don't support mouseclick-conditions on sprites,...
Cons: Mouse over an object and Mousescolling are the only two conditions that are not given by the Touchobject - I think.
Anything speaking against that or I haven't seen? Joe72012-03-21 10:58:34