Destroy Pinned Object

Get help using Construct 2

Post » Mon Aug 13, 2012 7:45 pm

Hey guys here is my CAPX I am having trouble figuring out how to destroy the pinned heads.

CAPX
B
32
S
9
G
3
Posts: 275
Reputation: 8,063

Post » Mon Aug 13, 2012 9:24 pm

Fixed capx

I made a family variable that stocks the UID of "fam_BadGuys" in the "fam_Heads" on spawn of a bad guy.
On collision between the kungfuMaster and the fam_BadGuys, another condition tests/picks fam_Heads according to the variable (storing the UID of fam_BadGuys).
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,998
Reputation: 57,791

Post » Mon Aug 13, 2012 9:33 pm

Oh wow thanks Kyatric I am going to test it out as soon as I am dont work tommorow! you are a true Uke lord! cheers. I will update with MORE KUNG FU!
B
32
S
9
G
3
Posts: 275
Reputation: 8,063

Post » Tue Aug 14, 2012 10:05 pm

Oh I see what you did there. Thanks Kyatric!!! I am still on my quest for knowledge and I really appreciate the help!!! CONSTRUCT2 is the best!
B
32
S
9
G
3
Posts: 275
Reputation: 8,063


Return to How do I....?

Who is online

Users browsing this forum: blackhornet, Draconinho, luisgmolina, Magistross, nimos100, R0J0hound, Rezzon71 and 25 guests