Destroy Pinned Object

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Post » Mon Aug 13, 2012 7:45 pm

Hey guys here is my CAPX I am having trouble figuring out how to destroy the pinned heads.

CAPX
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Post » Mon Aug 13, 2012 9:24 pm

Fixed capx

I made a family variable that stocks the UID of "fam_BadGuys" in the "fam_Heads" on spawn of a bad guy.
On collision between the kungfuMaster and the fam_BadGuys, another condition tests/picks fam_Heads according to the variable (storing the UID of fam_BadGuys).
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Please attach a capx to any help request or bug report !
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Post » Mon Aug 13, 2012 9:33 pm

Oh wow thanks Kyatric I am going to test it out as soon as I am dont work tommorow! you are a true Uke lord! cheers. I will update with MORE KUNG FU!
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Post » Tue Aug 14, 2012 10:05 pm

Oh I see what you did there. Thanks Kyatric!!! I am still on my quest for knowledge and I really appreciate the help!!! CONSTRUCT2 is the best!
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