Destroyable object with physics

For questions about using Classic.

Post » Wed Aug 01, 2012 5:55 pm

I need some example with destroyable object.

Example: I have a box. When I shoot at him, he explodes. When he explodes, he spawn a parts of a box. This parts are with physics behaviour.

My game are platformer.
B
5
S
2
G
5
Posts: 97
Reputation: 2,826

Post » Thu Aug 02, 2012 5:06 am

I'm no expert, but this is how I would do it:
http://www.masspanicmusic.com/construct/boxexplode.rar (CC r2 version)
It was just made very quickly and roughly to demonstrate, if anyone else has a better method I would be interested as well.
B
46
S
16
G
3
Posts: 133
Reputation: 4,955

Post » Thu Aug 02, 2012 12:24 pm

Thanks!
B
5
S
2
G
5
Posts: 97
Reputation: 2,826


Return to Help & Support using Construct Classic

Who is online

Users browsing this forum: No registered users and 4 guests