Destroyable Objects In MultiPlayer

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Post » Sun Apr 19, 2015 7:47 pm

lennaert wrote:If you post/pm a capx I wouldnt mind taking a look



Thanks, took a look and it looked like it was working, your object was just synching on the buttons layer ;)

Here is a suggested solution:

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Post » Sun Apr 19, 2015 10:05 pm

Wow thank you sooo very much, I may have never discovered that happening. Using layer names instead of numbers from now on
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Post » Sun Apr 19, 2015 10:09 pm

On a location where it always runs if the game runs I'd say
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