[QUOTE=Kyatric] Example capx
I think you're missing something in your explanation, because the logic is simple.
Perhaps your own capx has something you overlooked and you should post it rather than "pseudo code".[/QUOTE]
I'm really sorry for not being clear enough
I didn't explain the problem that good. But I guess the main problem is that when my two sprite objects overlap with one another, both sprite objects are destroyed. And thats because both of these objects are the same sprite object. The reason why its having this issue is because its an endless runner that has kind of like a player recoil feature. So when the player is hit the player is sent flying in the opposite direction, setting all the bullet objects to inverse their speed and causing overlap between the platforms and spawning additional platforms.
Also I was gonna post my capx, but its for tommorows student contest, and I don't really have the time now to recreate the issue. Right now I'm going over any glitches or bugs I have and am looking for solutions to fix them.
I think I was able to solve the problem by having the Event: "platform nearest to Player" destroyed as well as when the "platform is on screen" and it seems like it solved my problem. I'll have it tested by others later tonight.
But I do appreciate the responseretrodude2013-04-05 01:05:39