Destructable Terrain(Tilemap) W/ simple physics

Discussion and feedback on Construct 2

Post » Wed Nov 05, 2014 2:54 am

Goofing around tonight, I came up with this. Event based physics. Crude implementation, but fun:

https://www.dropbox.com/s/hxeal51yf5ilv ... .capx?dl=0
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Post » Wed Nov 05, 2014 3:04 am

Crude? Yes. But a very fun proof of concept. :) Thanks for sharing!
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Post » Wed Nov 05, 2014 10:08 am

Cool! Thanks for sharing!
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Post » Wed Nov 05, 2014 3:03 pm

wow, thats really great!
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Post » Wed Nov 05, 2014 5:45 pm

@TiAm , this is indeed great! Thank you very much for sharing!
composer - multimedia artist
www.eli0s.com/en/
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Post » Thu Nov 06, 2014 1:04 am

Gave me a nice boost about working with (a) tilemap(s)! Thanks for this!
Last edited by Proxymity on Thu Nov 06, 2014 3:37 am, edited 1 time in total.
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Post » Thu Nov 06, 2014 1:16 am

Glad you guys like it. :)

Actually, I put a little more work into it today...thinking of doing a space invaderish thing with it.
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Post » Mon Aug 29, 2016 3:21 am

Just what I needed- Thanks for sharing this!
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Post » Tue Aug 30, 2016 12:12 am

Okay, that is really good. What are the chances you'll make a full game from it?
Eh, Steve!
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Post » Sun Sep 04, 2016 12:16 pm

very cool :)
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