destructible terrain

For questions about using Classic.

Post » Tue Apr 15, 2008 7:05 am

[quote="Attan":2j4swbi1]It would be wonderful with something like:

Ground is overlapping Explotion
-Cut Explotion out of Ground

It would open a whole bunch of doors! Games like Liero, Worms etc. would finaly be possible to make!

:o :o [color=indigo:2j4swbi1]Dear God! Make Ashley put this on the to-do list![/color:2j4swbi1] :o :o[/quote:2j4swbi1]
Or just Canvas with transparent background and pixel collision...
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Post » Tue Apr 15, 2008 1:37 pm

You shouldn't use thousands of sprites to do this, it's an inefficient solution to the problem. The best way involves adding something like Attan's suggestion to Canvas, which I've planned for a while, but not got round to. So I'd say wait until then to make your destructible terrains.
Scirra Founder
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Post » Tue Apr 22, 2008 4:20 am

Can anyone say "pixel perfect physics masks on canvas objects" (ten times really really fast :P)
In my mind, it's synonymous with "HELL YEAH"
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Post » Wed Aug 21, 2013 4:19 pm

Sorry for dredging up an old thread, but can someone link me to a more modern example of this?
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