Desura a waste of time?

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Post » Sat Oct 05, 2013 2:50 pm

Most systems have a payout threshold, and so do revenue share publishers. $500 is steep though..
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Post » Sat Oct 05, 2013 3:07 pm

I would wonder if its not at all possible to sue them for the difference.
I mean contractually the law usually tries to at least make both ends of the equation equal.
Do you think they provide $500's worth of service?
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Post » Sat Oct 05, 2013 8:36 pm

[QUOTE=jojoe] I got around to investigating Desura for my project.
They are PayPal ONLY. And you do not make a cent until you get over $500.
So basically if you make $499.00 you will receive nothing for your work.

Furthermore They only pay off in $500 increments. If your game makes $999.00, you will only get 70% of $500.

I thought the 30-70% split was fair, but that is simply not the case if there is a clause where they do not have to pay you.

I was wondering how Desura could possibly be competitive with steam, And now I see why. Rather than making money off the consumers, they cheat and con game developers.

Here is what the guy says in an email:

"We offer you 70% of the revenues from your game. We keep 30%. We hold the payments until you reach $500 to keep the administration costs down. Paypal is the most easy way to take care of the money, correct."

Administration costs down? More like so we can rip you off to pay our administrators.

PayPal the easiest way to to take care of money? NO it is not. They take a HUGE cut of your profits too! Dwolla and Bitcoin are much better for the developers.

Not to mention that all a person has to do is file a false paypal claim to get a refund, and possibly get your account locked.

My conclusion:

Desura is a Scam, and should be avoided.[/QUOTE]

At first it sounded like a good idea, but now I feel pretty stupid. Honestly I thought they were the only place to sell my game but now I'm pretty stuck.

Didn't want to deal with Steam after reading that it's more or less a popularity contest, and I can't afford a dev kit for the game consoles at the moment.

My question is, where is a good place to start out? I also didn't realize Paypal was bad at taking money too... this is rather depressing.Crackpot2013-10-05 20:56:55
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Post » Tue Oct 08, 2013 8:05 am

Hey guys!

I work with publishing at Desura.com and I'd like to clarify some things:

- The $500 limit is a suggestion, and for most developers it's ok. This can be negotiated and most important; you can always contact us and we will make sure you will get your money. Even if it's before the limit! We are not a scam - we want you to be happy so you can continue to make awesome games.
- We do Paypal or bank wire transfer. If you hate Paypal then we'll just wire the money.
- We really want you to be happy. If you have concerns; just pop us an email. We'll do our best to accommodate your needs!

Ok, let's keep on making games and have fun!    =)

Tomas
[email protected]
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Post » Tue Oct 08, 2013 8:09 am

[QUOTE=newt] I would wonder if its not at all possible to sue them for the difference.
I mean contractually the law usually tries to at least make both ends of the equation equal.
Do you think they provide $500's worth of service?[/QUOTE]

Please do sue anyone. Talk to us instead. If you want your money before you hit the limit, just email us and we'll pay you the money. Simple as that! [email protected]
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Post » Tue Oct 08, 2013 8:13 am

[QUOTE=C-7] I tried Desura a while back but didn't reach the $500 threshold. So they basically stole all revenue while I was trying to alpha-fund a game. I don't think I would ever go back. I've pocketed more money with an unfinished version of Courier than I ever got trying to release through Desura (which I made $0 from).[/QUOTE]

Sorry for spamming the forum, but this is important. I want you to contact me so we can make sure you get your well earned money. Pop me an email at [email protected]!
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Post » Tue Oct 08, 2013 4:06 pm

[QUOTE=atomas] Hey guys!

I work with publishing at Desura.com and I'd like to clarify some things:

- The $500 limit is a suggestion, and for most developers it's ok. This can be negotiated and most important; you can always contact us and we will make sure you will get your money. Even if it's before the limit! We are not a scam - we want you to be happy so you can continue to make awesome games.
- We do Paypal or bank wire transfer. If you hate Paypal then we'll just wire the money.
- We really want you to be happy. If you have concerns; just pop us an email. We'll do our best to accommodate your needs!

Ok, let's keep on making games and have fun!    =)

Tomas
[email protected][/QUOTE]
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Post » Tue Oct 08, 2013 4:06 pm


Ok, well your guy said :
"We offer you 70% of the revenues from your game. We keep 30%. We hold the payments until you reach $500 to keep the administration costs down. Paypal is the most easy way to take care of the money, correct."

English is not my first language, but I do not see how this statement is a suggestion. "We hold the payments until $500.00", does not suggest a suggestion. "We usually suggest $500 by default, but this is flexible." would have been a better way of stating this.

I am happy to hear about the bank transfers, PayPal is definitely not the way to do things.

Well, anyway, Nice of you to clear things up.

Please talk to your public relations department, and ask them to be a little more descriptive when people send serious business inquiries to you.

Linking people to the actual contract might be a good idea too.

Thanks again.
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Post » Thu Jul 31, 2014 7:31 pm

i wouldn't write it off so quickly

it seems like a good way to at least build some momentum for your game so you can eventually get it on a commercial site

plus, as a soundtrack composer I can tell that in the music industry those kind of fixed payouts are very normal now.. so I imagine you'll see a lot more of that in your industry as well

here's a greasy idea for you though :)

if your game makes $999 buy a copy of your own game to push it past $1000
muahahaha
work around

oh crud this thread is old :P
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