Hi, sorry I don't really have example images, but basically, my player-character is suppose to use a spear that can be thrown at enemies. When thrown, it's suppose to then stick to whatever enemy/ground it hits, and the player-character will no longer hold a spear till they go over and pick it up.
The thing is I'm not sure which is the best way to set-up the sprite, I'm thinking the following ways:
1) Make spritesheets for holding the spear and without. When spear is thrown, switch character sprites with no-spear ones, spawn a cloned spear to be the actual projectile. Then switch back to regular sprites after 'regaining' the spear.
2) Make spear fully detachable and independent of player-sprite. Pin it to image point on hand of player-character. Apply Bullet behavior as before.
Personally I'm hoping option 2 is possible, but I'm concerned with how 'floaty' and odd-angled the spear sprite would look attached to the player-character. I feel I might have to adjust it's rotation frame-by-frame indepently of the player-character, and I'm not sure if that's possible?